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Garrett Blacknova
Codex Troopers
4251
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Posted - 2013.12.20 01:24:00 -
[1] - Quote
As of right now, with the tanks we have and the possible fits they can handle, I think that Militia HAVs - the Sica moreso - need a small nerf to PG and CPU. While I haven't tried fitting Madrugars personally, what I've heard implies that they might need a slight buff to line up with how shield tanks can be fitted, although with the variety they have in utility modules on their off-tank, that might actually be a deliberate balancing mechanism. Gunnlogi = stronger fitting, Madrugar = more varied.
Until we actually GET higher-tier tanks, or more low slot utility modules, that should be all the nerfing we get.
IF and WHEN they add in an Advanced and/or Prototype tier for vehicle hulls, the Militia HAVs might need another (smaller) downward PG/CPU adjustment, and it would probably be beneficial to reduce their HP by a small amount. Basically treat them a little like Heavy suits in that regard. It wouldn't be a big nerf, just enough that you feel the difference when jumping into a "real" tank.
This means that with the current state, you get armour tanks as the max speed armour-heavy varied off-tank fittings, and shield tanks are pretty much just maxed-out shield tank with proto everything or maxed-out dual tank with slightly less proto-ness.
Also, I would like to apologise to armour tankers for assuming that you, like me, had a far easier time than would normally be considered reasonable when fitting high-end gear on a Standard vehicle hull. |
Garrett Blacknova
Codex Troopers
4255
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Posted - 2013.12.20 03:55:00 -
[2] - Quote
Jason Pearson wrote:I disagree, I believe the CPU/PG should be brought in line to be able to fit all standard modules and a Proto Turret, or a standard turret and other proto modules, making sacrifices for different things, such as the ability to turn your hardeners on more often and quicker by using a Complex one but sacrificing the damage output of your turret, it creates more varied approaches to vehicles and would be far more interesting.
I mean look at that Sica, PROTO everything on a Militia hull, that is not right nor should we go with the idea it needs a "slight" nerf, it need a proper nerf and Gunnlogis not so far behind it, along with a price increase for both depending on how little the nerf. So what exactly are you disagreeing with?
It's perfectly reasonable for infantry to fit Prototype EVERYTHING on their best Dropsuits, with a little training into the appropriate fitting skills. It SHOULD be perfectly reasonable for the best current tanks - that means Standard - to fit Proto everything as well, or at least close to it. A small nerf wouldn't go amiss in general, but it should be heavier on shield tanks which can currently fit too much, and it should be heavier on Militia which can practically go full Proto and you're right, that IS too much.
I don't think a massive nerf is in line with how vehicles should handle though, and particularly when you consider that you can't make an all Militia Dropsuit that costs as much as just the Militia HAV hulls without anything else on them. They SHOULD be more powerful than a Dropsuit for the price you're paying - ISK balance isn't the core of the balance equation, but it's still something that needs to be considered.
What I'm saying is that the SOMA - the one that CAN'T do an all-Proto fit - needs a small nerf, and the Sica needs a bit more of one, and that maybe - MAYBE - the Gunnlogi and Madrugar need a slight nerf as well (Gunnlogi moreso), but until and unless we get higher-tier HAVs to fit Advanced and Prototype gear on, it SHOULD be possible to push the best tanks far enough to make a legit Proto fitting. |
Garrett Blacknova
Codex Troopers
4256
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Posted - 2013.12.20 04:21:00 -
[3] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:
It SHOULD be perfectly reasonable for the best current tanks - that means Standard - to fit Proto everything
This is the thing I disagree with, I don't much care for how Dropsuits do it, they can argue with eachother for balance, but even proto tanks, If we ever get them, I feel should never be able to proto everything, ever. I would like to see it ridiculously hard to put a proto turret with Militia modules on a Militia tank, currently I still have over 200 CPU and 100 PG left with all militia mods and a proto cannon on it, if I fit a proto rails, around 140 CPU and near 250 PG left, I should be struggling to fit this and it's not a tiny nor slight nerf required. I'll be totally comfortable with vehicles being unable to manage - ONLY when FULLY skilled, mind you - when infantry have the same limitations.
As long as you can full-Proto your Dropsuit, the same should be possible on a vehicle. |
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