When I first started writing this post, I wanted to talk about CPU and PG of vehicles and perhaps even suggest a nerf for this, I wrote the attributes for the Gunnlogi and Sica below and when looking decided to fit a Sica together, below the attributes you'll find my Sica fit, which seems a little ridiculous for the Sica to run. Below the lists I want to talk about the PG/CPU so please read on:
Gunnlogi Attributes and Fittings wrote:
- Max. PG: 2120
- Max. CPU: 845
- Vehicle High-Slot Module: 3
- Vehicle Low-Slot Module: 2
- Vehicle Large Turret: 1
- Vehicle Small Turret: 2
- Shield: 2650
- Armor: 1500
- Shield Recharge Rate: 168.00HP/s
- Shield Recharge Delay: 4.00 s
- Depleted Shield Recharge Delay: 10.00 s
- Armor Repair Rate: 0.00 HP/s
- Movement Speed: 19.50 m/s
- Scan Profile: 200 dB
- Scan Precision: 50 dB
- Scan Radius: 10.00m
- Meta Level: 1
Sica Attributes and Fittings wrote:
- Max. PG: 1908
- Max. CPU: 761
- Vehicle High-Slot Module: 2
- Vehicle Low-Slot Module: 2
- Vehicle Large Turret: 1
- Vehicle Small Turret: 2
- Shield: 2650
- Armor: 1500
- Shield Recharge Rate: 168.00HP/s
- Shield Recharge Delay: 4.00 s
- Depleted Shield Recharge Delay: 10.00 s
- Armor Repair Rate: 0.00 HP/s
- Movement Speed: 19.50 m/s
- Scan Profile: 200 dB
- Scan Precision: 50 dB
- Scan Radius: 10.00m
- Meta Level: 0
Oh and just for fun, the difference between these levels, just incase somebody wants to have a look at see
- Max. PG: 212
- Max. CPU: 84
- Vehicle High-Slot Module: 1
- Meta Level: 1
On my Gunnlogi I fit all Complex modules fine, I use a Shield Hardener, a Heavy Extender, a Light Booster, Light Armor Rep and Blaster Ammo Expansion Unit, I can fit this with relative ease, but this is due to the fact I have my shield skills and turret skills that can reduce CPU and PG, trying it without skills doesn't work. However, fitting a Sica with a similar setup with no skills, and just losing the heavy extender, this is what you end up with.
- High: Complex Shield Hardener
- High: Complex Light Shield Booster
- Low: Complex Light Armor Repair
- Low: Complex Blaster Ammo Expansion Unit
- Turret: 80GJ Ion Cannon (Prototype)
- PG Left: 103
- CPU Left: 46
- Cost: 427,035 ISK
So, remember how both the Gunnlogi and Sica have 2650 Shields? My Gunnlogi can fit a Heavy Extender that increases the Shields to 3975 (1325 Increase) but requires skills into Optimization for the turrets and the CPU reduction for the Shields.
So to get the Sica? Heres the Skills required
Sica:
- None
Turret - 945,200 SP
- Turret Operation Level 5 - 310,920 SP
- Large Turret Operation Level 1 - 12,440 SP
- Large Blaser Operation Level 5 - 621,840 SP
Shield Booster and Shield Hardener - 621,840
- Vehicle Upgrades Level 3 - 68,400 SP (Negated)
- Vehicle Shields Upgrades Level 5 - 621,840 SP
Armor Repair - 621,840
- Vehicle Upgrades Level 3 - 68,400 SP (Negated)
- Vehicle Armor Upgrades Level 5 - 621,840 SP
Ammo - 932,760 SP
- Vehicle Upgrades Level 5 - 310,920 SP
- Vehicle Turret Upgrades Level 5 - 621,840 SP
Total SP spent: 3,121,640
it's a no frills fit, but looks to be very effective, especially for the SP in it, you can roll this around and blitz other tanks in a Sica quite easily.
Now I didn't start writing this post just to share with you how to build a Sica, but the fact it's very easy to run all complex modules on a Sica and a Gunnlogi, a Militia and Standard Vehicle. If we are to ever have anything more than Standard Vehicles, it looks like these need a nerf, if I was to use all standard modules of the same above fit for the Sica, it'd be quite a big change. Lets look:
- High: Basic Shield Hardener
- High: Basic Light Shield Booster
- Low: Basic Light Armor Repair
- Low: Basic Blaster Ammo Expansion Unit
- Turret: 80GJ Blaster (Standard)
- PG Left: 755
- CPU Left: 271
- Cost: 103,065 ISK
The Gunnlogi isn't much different, look at all the extra CPU and PG! It's unnecessary to have such a large amount of CPU and PG on these vehicles, you go straight for the highest things because you can fit them with no issue, especially once you have skills in place, there is literally nothing you cannot fit on these.
It is however a different story for armor tanks, I've bolded that just to let people know I understand there's a difference, especially for the CPU on Armor tanks, so if we were to nerf these, the Shields would need a bigger nerf than their Armor counterparts.
If I've been clear you should see that the amount of CPU/PG we get on the Sica and Gunnlogi is far too high, yes I know we all like to roll around with complex modules but there is no real sacrifice here, it's easy to run everything on the tank and you don't need stress about what you can and can't fit.
So my TL;DR
- CPU and PG is ridiculous on Standard and Militia Tanks
- This needs to be looked at and possibly nerfed
- Armor tanks don't need as much as a nerf as Shield Tanks
- It turns out you can create a very good Sica with complex modules for just over 3mil SP.