Garrett Blacknova
Codex Troopers
4251
|
Posted - 2013.12.20 01:06:00 -
[1] - Quote
If you're bringing a Combat Rifle, and you're dying against a Scrambler Rifle, they have the advantage in eHP.
If they straight-up have more HP than you, you're at a disadvantage because you have to out-DPS them just to keep up, and need even more damage if you want to try and win. If they have a shield-tanked suit and so do you, then their shields give them a natural resistance to your weapon, while your own shields are at a disadvantage against them. If they can open the encounter with a charged shot - especially if it's a headshot - you've basically lost because of the high burst damage putting you at a disadvantage. A good headshot modifier on top of the bonus to shield damage AND a charged shot means you don't have much you can do to turn the fight back to your favour.
Your weapon is slightly more efficient in CQC, but not by enough to negate the advantage of damage type.
If you buff your suit's armour, that should help you to turn things more into your favour, but it will get eaten fast by enemies with armour-shredding weapons like your own. |
Garrett Blacknova
Codex Troopers
4251
|
Posted - 2013.12.20 02:14:00 -
[2] - Quote
Lynn Beck wrote:I still find it a problem that there isn't a single weapon 'bar shotgun/novas' that can 1v1 a SINGLE player using scramblers.
This was what got the heavy nerfed back in chromo "it takes 2-3 people to drop 1 guy? THAT's Op!"
I find it extremely annoying that even if i shoot FIRST, and hit him 3-4 bursts before he shoots 1 shot, he's already won, simply because i didn't bring a 1hko nor more HP than him. Sniper Rifle or Rail Rifle at extreme range.
Any weapon that's strong against the enemy suit's main tank while you're in an armour-tanked suit.
When I said eHP, I meant eHP, NOT raw HP. You don't need a higher amount of pure HP to have the eHP advantage. You can have a WEAKER armour-tanked suit and a shield-heavy weapon against that Amarr suit with Scrambler, and even though he has a larger number for total HP, your eHP is higher because he loses damage once he's broken your shields.
In a straight-up fight, you're damage-racing your opponent. You win a damage race by one-shotting them with high burst damage, by increasing your DPS and/or reducing theirs, or by increasing your eHP pool.
Burst damage: Shotgun, Knives, Sniper Rifle. DPS: Rail Rifle at long range - you get higher damage output, you win. eHP: Bring an armour tank to negate their shield bonus, and bring a weapon that's strong against their tank.
The OP is bringing an armour-focused weapon while the enemy has a shield-damaging weapon, and they both have shield-tanked suits. What do you think is going to happen there?
It's about as good as using Flux Grenades on a Gallente suit and catching your own Caldari suit in the blast, then complaining that you died faster when using the same weapons. |