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Pokey Dravon
OSG Planetary Operations Covert Intervention
1256
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Posted - 2013.12.19 23:37:00 -
[1] - Quote
I think the largest problem with Militia HAVs is the effectiveness of the hardeners, specifically in the hands of people who have little to no SP investment in vehicles.
While I think what CCP is doing with the modules varying cooldowns/durations between tiers is actually a good choice. However, the effectiveness of the module should still be dictated by skill level. While Militia hardeners should offer the same damage resistance as Complex Hardeners, a pilot with 0 SP into vehicles should not gain the same benefit as a pilot with 15 million SP into vehicles.
Therefor I propose the following changes. -Reduce Armor Hardeners to 20% Damage Reduction -Change the Vehicle Armor Upgrades skill to also include: Increase Damage reduction of Armor Hardeners by 4% per level.
-Reduce Shield Hardeners to 40% Damage Reduction -Change the Vehicle Shield Upgrade skill to also include Increase damage reduction of Shield Hardeners by 4% per level.
(These values assume an additive bonus)
This means that pilots who get the Vehicle Armor/Shield Upgrade skill to 5 will still get the current full benefit from all hardeners, but players with no investment will only get 50%-66% of the current benefit.
Thoughts?
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1257
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Posted - 2013.12.19 23:56:00 -
[2] - Quote
Sgt Buttscratch wrote:Dude, the difference between a MLT and PRO weapon isn't much at all, why should the difference between a MLT and a STD tank be bigger? You tankers forget you have STD tanks, STD is only ever just a tad better than MLT.
You didn't read the post. MLT and STD would be identical with the same pilot.
Monkey MAC wrote:
So now the only way to take care of a specced tank is to use a specced tank? Mlt tanks currently are both a blessing and a curse, curse because everyone has them now, blessing because they are the only thing to reliably stand up to specced tanks.
The way to 'fix' tanks is: give av more effects against vehicles, weapons that slow em down, overheat the guns, deactivate modules for a few precious seconds.
discourage use of multiple hardners, don't make it pointless or unviable but give it drawbacks.
By your logic, it would be appropriate for a character with 0SP in a starter fit to kill a full proto character with 15 million SP
Also, when my Heavy vehicle goes up against a Heavy AV weapon Proto Forge Guns give me a run for my money against my fully specced tank. Does that seem unreasonable?
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1257
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Posted - 2013.12.20 01:08:00 -
[3] - Quote
The dark cloud wrote:Pokey Dravon wrote:I think the largest problem with Militia HAVs is the effectiveness of the hardeners, specifically in the hands of people who have little to no SP investment in vehicles.
While I think what CCP is doing with the modules varying cooldowns/durations between tiers is actually a good choice. However, the effectiveness of the module should still be dictated by skill level. While Militia hardeners should offer the same damage resistance as Complex Hardeners, a pilot with 0 SP into vehicles should not gain the same benefit as a pilot with 15 million SP into vehicles.
Therefor I propose the following changes. -Reduce Armor Hardeners to 20% Damage Reduction -Change the Vehicle Armor Upgrades skill to also include: Increase Damage reduction of Armor Hardeners by 4% per level.
-Reduce Shield Hardeners to 40% Damage Reduction -Change the Vehicle Shield Upgrade skill to also include Increase damage reduction of Shield Hardeners by 4% per level.
(These values assume an additive bonus)
This means that pilots who get the Vehicle Armor/Shield Upgrade skill to 5 will still get the current full benefit from all hardeners, but players with no investment will only get 50%-66% of the current benefit.
Thoughts? Soma hater detected.
I'm a tanker myself, and I rather enjoy the easy Soma kills I rack up. However I'm attempting to come up with ideas to help infantry deal with the militia tank spam and make things a little easier for them.
ADS Reports - Defining Racial Themes
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