Sephirian Fair
0uter.Heaven
162
|
Posted - 2013.12.19 21:30:00 -
[1] - Quote
Well, a Sica with a Railgun is a fantastic AV weapon. I love it. I just got my Gunnlogi and am heading straight for Proto Railguns. Infantry AV is trash right now, so if you can't beat 'em, join 'em. Can't do too much to Infantry yet, still getting used to the railgun charge, projectile speed, and drop, so all I can hit is snipers that stand really still, but I'm getting better.
Tanking is actually fun. Haven't used vehicles since Codex and finally putting a few SP into it again. I'm considering trying out Dropships again, but seeing what Railguns and Forges do to them is making me pretty hesitant, lol. Otherwise, it has been a lot of fun tank busting. |
Sephirian Fair
0uter.Heaven
162
|
Posted - 2013.12.19 21:49:00 -
[2] - Quote
DUST Fiend wrote:Sephirian Fair wrote:Well, a Sica with a Railgun is a fantastic AV weapon. I love it. I just got my Gunnlogi and am heading straight for Proto Railguns. Infantry AV is trash right now, so if you can't beat 'em, join 'em. Can't do too much to Infantry yet, still getting used to the railgun charge, projectile speed, and drop, so all I can hit is snipers that stand really still, but I'm getting better.
Tanking is actually fun. Haven't used vehicles since Codex and finally putting a few SP into it again. I'm considering trying out Dropships again, but seeing what Railguns and Forges do to them is making me pretty hesitant, lol. Otherwise, it has been a lot of fun tank busting. Dropships would be much less frustrating if red line rail tanks weren't so effective. Literally anyone can now call in a railgun deep in the redline with two damage mods and deny almost all dropship play outside of flying around in circles at the height ceiling. There is no reliable way to remove them either aside from suicide runs, so typically if one person does this you have to recall your ship. I'd be miffed if it was just skilled tankers who invested SP and ISK doing this, but instead I'm just pissed because a day one character can do this now.
I know, Fiend. I flew way back when, used to do nothing but flying, and still remember when I had Mavado's Madruger/Surya 1-shot my 5K health dropship because of massive damage bonuses for Railgun and for some reason CCP felt it necessary to give Dropships a weakpoint.
CCP has proven that somehow, the creators of Internet Spaceships, cannot create Air Vehicles worth a damn. People bitched and complained that the Dropships were OP back when we were going 65/0, but it was the missiles and I knew Dropships would be screwed if CCP gutted the missiles too hard. I left vehicles at the end of Codex/beginning of Chromosome because I knew that those in charge at the time (CCP Blam) didn't have a freakin' clue to what to do with vehicles. I saw the writing on the wall and got the hell out.
They still don't know what to do with Dropships currently because Railguns and Forges still do too much damage too quickly. Neither with drop-off damage over range. (Archaic design, failure on all fronts. Throw sniper rifles in there also.) Fixes would involve upping the damage of those weapons considerably but give them fall-off damage over range like everything else. Rewards riskier play styles while punishes those that sit way back.
Another change I would personally do would be to change Dropships from a medium vehicle into a heavy vehicle, give them proper health and slots and turn them into the flying AMTRAC that it is supposed to be. Make the light air vehicle the jets and give us a goddamned Apache for a true medium air vehicle. Dropships have too low health, too few slots, and are too damned slow to be a medium vehicle. |