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Ulysses Knapse
Knapse and Co. Mercenary Firm
802
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Posted - 2013.12.19 13:37:00 -
[1] - Quote
Here's an idea. Instead of continually scanning, the Active Scanner should send out a single pulse. Just one. If you get hit by that pulse, you're marked. Prevents people from abusing the thing by doing a 360 while using it. Also, instead of just getting a "you've been scanned" notification, have it mark the scanner to whoever was hit by the scan pulse. If you mark someone, you yourself are marked. Possibly add a variant that's weaker, but doesn't reveal you to the enemy.
With these two changes, I think the Active Scanner would be less overused while still being an effective tool for finding the enemy. No more 360-degree turns to reveal everything nearby, and no more spamming it without consequences.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
803
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Posted - 2013.12.19 14:15:00 -
[2] - Quote
ReVe-ZePHoS wrote:except the active scanner is designed to do just that, ITS DESIGN NO SCAN THE ENTIRE AREA TO LOCATE BIOMETRIC SIGNALS EMITTED BY ENEMY DROPSUITS, EQUIPMENT, VEHICLES, AND INSTILLATIONS. Did I ever say it wasn't?
ReVe-ZePHos wrote:and why should it give away your position To give passive scanning its own advantage.
ReVe-ZePHos wrote:the only current problem with the game is the supercharged HAV's and the nerf blaster av I call bullshat.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
809
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Posted - 2013.12.20 00:22:00 -
[3] - Quote
ReVe-ZePHoS wrote:EXCEPT THE SCANNER IS FOR IDENTIFYING ENEMY POSITIONS TO PLAN THE BEST ROUTE OF ATTACK OR DEFENSE AND IF IT GIVES AWAY YOUR POSITION WHEN YOU USE IT THEN THAT NEGATES ITS WHOLE PURPOSE Not necessarily. Your entire team gets intel of all scanned enemies, but the scanned enemies only get intel on you. Taking one for the team, per se. Also, unless the enemy is observant, they might not even notice you.
ReVe-ZePHos wrote:YOUR PROBABLY ONE OF THE NOOBS WHO HAVE NEVER DRIVEN THE HAV'S BEFORE AND HAVE FINALLY FOUND SOMETHING THAT CAN KILL A PROTO WELL GUES WHAT I HAVE 30 MIL SP INTO VEHICLES AND HAVE BEEN A PILOT SINCE CHROMOSOME AND THE NEW VEHICLE UPDATES ARE F****** ********
HAV= HEAVY attack vehicle(heavy generaly means slow moving) NOT SUPERPOWER FORD MUSTANG WITH GUNS Whoa, easy there. For one, I've driven HAVs back in Chromosome. For two, I'm not saying it's not a problem, I'm say it's not the only problem. There are other problems with the game. There's never been a game with no problems with it.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
843
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Posted - 2013.12.20 16:29:00 -
[4] - Quote
Sana Rayya wrote:If scanners were meant only for "snapshots" at a specific angle then they would all be instantaneous, and you wouldn't get any more data when turning around.
Yet we have some scanners with 5 second scan durations, allowing you to spin and collect constant intel throughout your pirouette.
Scanners had to have an angle just because of they type of device it is - a handheld beam-projecting flashlight deal. The narrowness of the angle itself only comes to play with the flux scanners, which have very short scan times. That's why I'd support a change to the current scan time so that the Quantum scanners will only be effective for 180*, assuming you still spin with them. In all honesty I doubt this would have a huge effect on gameplay as most organized squads have two or more people scanning for them. You're right, it would be better if scanning was reworked so that it wasn't as exploitable.
However, this is more of a quick fix to tide us over.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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