pegasis prime wrote:as much as you made some valuable points about HAVs , there were so many flaws in your arguments about HAVs . You like so many others pointed out that tanks were viable in 1.6 if you utilised team work how ever no matter how much team work I used when piloting havs I could still be popped by invisible solo av users who required absolutely no team work , only the ability to gain high ground and spam. Yes with extreme team work i.e. 4 people could operate a hav i.e. 3 inside gunning and 1 with a logi lav repping but all 4 people could be solod by 1 assault forge gunner this was not balance nor fair.
Now in 1.7 havs actually have a chance to react and blackout of situations rather than being instsa popped. it is more than possible now to pop maddys with cbr swarms and gunlogis with forges and plasma cannons ( I have tested all 3 and still able to solo tanks when I catch them on cool down) I personally like to run missiles or rails so I depend on my co gunners for anti infantry , this build actually requires allot of work to make std havs viable and cost effective ( if I loose 1 gunlogi im grinding 2 games to pay for it now apposed to the 5-10 games back in 1.6.
The real problem isn't std havs being op its mlt tank spam is op , since the release of 1.7 my primary job as a dedicated tanker ( over 15 mill sp) has been to demolish enemy tanks and I have popped over 600 since the release of 1.7 granted about 80% of them were militia tank rambos but if your team even has 1 vet tanker on your side youll see an end to the enemy's tank spam in minutes. just my opinion.
Yes, the OP did make 1.6 sound more rosy than it was, but the rest of his point were mostly valid.
Your points mostly conform to what I am seeing on the battlefield as well. The biggest problem is tank spam by people with no skill points invested in tanks. And, yes, having even one experienced tanker in your squad can make all the difference. But there are not a lot of dedicated tankers, nor do I want to see a lot of dedicated tankers, so we do need to have infantry based AV options available.
I want to see tanking be a role that requires dedication, skill training, and experience. I want it to be rare to see more than 2 tanks on a team. I want those tanks, in the right hands, to pose a significant threat. Because if tanks are powerful, then dedicated AV is important and respected.
I think we both want the same thing ultimately. We want dedicated tankers to be powerful, so that dedicated AV become an important counter. I donGÇÖt think either of us want the masses to be OP in Tanks or AV, because it unbalances the entire match.
In these discussions back in 1.6 we agreed that one AV driving off a tank was almost as good as three AV killing a tank, from a tactical perspective. However right now if I drive off a tank, two more take its place.
So let us, the dedicated Tankers, and the dedicated AV, put our heads together and figure out how to achieve the balance we need.