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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
282
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Posted - 2013.12.19 11:01:00 -
[1] - Quote
Good post. Detailed arguments supported with facts illustrating this uncomfortable gaming dynamic that has crept in. I think it's pretty clear now there's a problem - I think we're just waiting for some kind of CCP action, but I think this will be in 1.8 rather than some kind of hot fix (although they hot fixed one of the most ridiculous issues - the speed). I'm pretty sure by the end of the page your thread will be hijacked by one of the usual fallacies "it should require teamwork to take down a tank" or "My tank costs a lot, it should be hard to destroy" or maybe just some good old fashioned ones like "you're just not good", "you're not supposed to solo a tank", "you're just stupid".... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
283
|
Posted - 2013.12.19 13:29:00 -
[2] - Quote
I see in a lot of threads the issue of a dedicated anti-vehicle skill tree for infantry, which if specced into would calm one side of the argument, notably a) The skill investment in tanks is disproportionate to the skill investment required to build an AV fit - which if we sum it up is basically investment in a forge/swarm and some AV grenades (excluding suit of course, which is mutualised with your other skills). The AV tree could have lots of interesting stuff, like the ability to use webifier grenades, increase damage on certain weapons that are exclusively AV, give immunity to vehicle scanners, etc.
These are just ideas to bring to the storm... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.12.19 16:46:00 -
[3] - Quote
Yes, people talk of the recall mechanic and it's been distorted from its original use - originally it was if you no longer had a viable tactical need for your vehicle you couldn't just leave it there to be destroyed ,so you recalled it OR what happened a lot more before but happens a lot less now is you got stuck on some map oddity and just couldn't move...
what I see a lot of now, is people recalling while they're taking fire, to save their burning HAV/LAV/Dropship from beind destroyed. Yes, the easy solution is only being able to recall from the redline OR:
1) Having an RDV physically come and pick it up - it takes just as long as the delivery and adds the risk of a) the RDV being blown up -> recall failed b) Tells the enemy you are recalling something, so they can do something about it
You could also add the redline restriction to this and this means anyone who wants to recall anything has to scurry all the way back to the edge of the battlefield and not get their RDV shot down in the process.
Of course it wouldn't solve the problem of redline sniping - but that's another issue altogether... |
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