Commander Tzu
L.O.T.I.S. Public Disorder.
108
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Posted - 2013.12.19 22:09:00 -
[1] - Quote
Six 7 wrote:Yea, so what I have to say involves tanksGǪ figures right?
Tanks in 1.6 were viable given teamwork. You Had remote reps on LAVS, HAVS, and Dropships. Spider Tanking or LAV/ Tank spider was viable. YET no tanks I ever saw chose to use teamwork apart from 1 or 2 corps I saw in pc using a logi LAV for what it was intended to do. Remote repair was thrown out the window for Murder taxis and other horses**t. I do acknowledge that AV could wreck you in 5 secs if you were stoopid, but if you were you deserved it. Yet if u used remote reps, and used them well it requires AV to use teamwork as well. I remember first pc where I saw a Logi LAV doing what it was supposed to. Took 2 min and 3 guys to get around it (kill em) after they got stooped. A Tank should not dominate without support be it infantry or another vehicle... you were given the option yet chose not to use it.
Even though you cried I still saw people like Mavado running matches in PC going 20/0, The true tankers. WIth Swarms and forges on his ass simply because he knew when to retreat ask for help and push like an actual teammate and bad ass.
What I find funny nowGǪ Tanks are op and are finally using teamwork? Drop 4 send two in, if they are hit swap the other two out while the others outrun swarms and either wait for modules to come back or simply recall and drop again. Infantry running av is pressed to deal with new tanks while others recover. Nor can we hit the recovering tanks given their speed and specifically swarm lock rangeGǪ. Or send in all 4, deny enemy Vehicles, Clean up AV unchallenged (simply because running what is necessary to make an impact is too expensive and people rarely run it anymore) , and retreat when needed while other tanks finish dusting the battlefield.
Argument about sp invested into an AV suit to take you out? Ha laughableGǪ
Proto suit. Proto AV wep./Proficiency/ Pg reduction/ reload/ Capacity AV nades. Cpu/ PG to fit the goods. Proto sidearm/ Proficiency/ Pg reduction/ reload/ Capacity (to make you less of a liability to the team being specialized/ able to hold your own with a group rather then cower) Remotes/ hives Damage Mods
all circa 10 mil. Yes a lot of it is crossoverGǪ But your vehicle skills are too? Run a beast tank and suit with 15 mil sp? Yea try 20 or 25 mil don't expect to be an epic tanker and infantry w/o time invested.
Yet given the Sp invested into AV and the current cost of my AV suit (152,535 isK), the 3 in 5 chance I get stomped on the way to the tank, and does not have the anti infantry ability of the forge (be it opportunistic and a skill setGǪ well, kind of). What do I run???? Militia rail tank, no SP investedGǪ Costs 68k Isk. kills, maddys, gunlogis, militia tanks, infantryGǪ Best part is I don't know how to drive a tank but I'm not an idiot and avoid situations that I would capitalize on as an Av'er. Only really hunt tanks went 5/0 yesterday against 2 maddys and 3 militia. Yet when I do try to capitalize as an AV'er with some dumbA$$ in a situation where he should be killed. Zoom ZOOm ZOOOM.
Tanks shouldn't be paper, nor should AV KO a smart tanker. Things are simply imbalanced. Proto AV can barely scratch militia tanks, making every level below pointless. Since both true tankers and AV have had their asses nerved to hell and back we all need to discuss a option that makes us both a worthy blue dot on the field. Something worth having and a viable counters for all.
Lol, read the first paragraph and couldn't stop laughing. "Tanks weren't UP before 1.7. You just had to use Logi vehicles for what they were designed for!" Using an OP vehicle to prop up a UP vehicle, how many times were people saying LLAVs needed nerfing? Regular LAV/HAV spidering was fun, but not exactly viable when the support vehicle got killed in 3 seconds. Anyone, I agree, HAVs got nerfed to hell and now it's AV's turn. Eventually it will get sorted out; I personally think this new system is part of the problem, I think it would have been easier to tweek the old system instead of making a brand new one. As a tanker though, I hope the balance takes a build or two to get implemented, reparations for the six I had to wait.
P.S. 20/0, that's all?
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Commander Tzu
L.O.T.I.S. Public Disorder.
108
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Posted - 2013.12.19 22:12:00 -
[2] - Quote
Vrain Matari wrote:Fox Gaden wrote:Valmorgan Aubaris wrote:I think it is absurd they can get out and put a tank back in their pocket if things don't go their way. Usually they get out in full proto gear and gun me down anyway. Tanks should: 1. Stay spawned once spawned untill end of match, period. 2. Tank drivers should only be allowed to wear a certain dropsuit (if any at all).. Come on now a guy driving a tank in a heavy dropsuit that can bail out and attack on foot in an instant? Yeah, ok. How about if Tanks could only be recalled behind the Red Line? This would not work for LAVGÇÖs as their purpose is getting people to where they need to be, and behind the Red Line is not where people need to be, but for HAVGÇÖs it might make sense. Just an idea, based on this post. Feel free to poke holes in it. I've been thinking about recall and combat. If we're all honest with each other then we have to admit that a mechanic that was intended to prevent players from being locked into a vehicle all match out of economic concerns is now being used as a combat mechanic. That's not what was intended and it is distorting the battlefield experience and the balancing conversation we're engaged in. Recall for tanks behind the redline only makes balance and makes sense. +1.
All vehicle recalls should be behind red line only. |