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CharCharOdell
1738
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Posted - 2013.12.19 05:12:00 -
[1] - Quote
i have yet to see on of the true tankers running 4-man tank squads like people claim. No. I see 4-5 man militia tank squads who stomp infantry with crap fits, but when a real tanker shows up (myself), they somehow all explode in about 5 minutes.
Stop blaming 'tankers' for tank spam. It's the non-tankers running crap mlt fits that cost 80k spamming it just like the free lavs of 1.3
I assure you, bring your best tank buddy into a game with you and he'll make all the other 'tankers' wish they just ran infantry.
Killing infantry is way too easy for me, so i run tanks to kill these blasphemers who dont deserve to run my favorite toys.
Sicas and somas need a huge nerf. Fully upgrade complex/proto tanks SHOULD be as powerful as they are, but these milita toys are the reason there is so much tank spam. Nerf their speed by 18% and their pg/cpu by 30% and you'll see a huge drop in tank spam.
And no, im not biased because I am a tanker. I want to see balance. Do that and nerf the assault CR about 5% for DPS and this game will be in great shape.
Here is my average game:
I call in my tank and other blues call in 3 others. Enemy calls in 4 tanks. 2/3 blue tanks die to AV/jihad jeeps in the first 5 minutes. I kill 4/4 enemy tanks in the first 8 minutes. Enemy calls in 4 more tanks. Those tanks are killed by me again. Enemy calls in lavs...bolases explode and lavs explode before reaching the ground.
No more tanks in the field except me. Stopping tank spam in a battle is as easy as having 1 true tanker on your team to help you. Newbes pretending to be tankers and stomping infantry stand no chance against season vets, Honey Badgers, if you will, like myself and a short list of others who we all probably know by now from the forums and in game.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1738
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Posted - 2013.12.19 05:22:00 -
[2] - Quote
Darken-Sol wrote:You are easily popping "crap fits" and you want them nerfed. You belong in new Eden. What a guy
I'm easily popping crap fits because I'm a very capable tanker in a very good fit. Proto AV isn't even denting militia tanks piloted by INFANTRYMAN. That is so wrong on so many levels and it is ruining the balance of the battlefield. I QQd for 7 months asking for tank buffs, but this is ridiculous. The day anyone could pilot a tank and do well is the day tanks stopped being cool and just a nuisance. At least in Chrome, you could go 40 and 0 in a tank, but you HAD to have a 2 million isk tank with 8 million SP in one kind of tank and be very very good with it (maybe 20 guys or so in the entire player base fit that description.) Therefore, tank stomps were a rarity...sicas/somas are the new 1.3 charybdis murder taxi...or 1.0 callogi TAR...or 1.6 gallogi duvolle. They're too easy to be good with. I want balance in battle. By that, I mean perfect imbalance. mlt tanks and assault CRs are the only bothersome things now. We are SO close to having a GREAT game but these issues are plaguing it.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1738
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Posted - 2013.12.19 05:23:00 -
[3] - Quote
Garrett Blacknova wrote:I agree Militia tanks need PG and CPU nerf, but think a (very) small HP nerf would be more appropriate than a speed nerf.
Also, there should be a nerf to the current PG and CPU level on Standard tanks, to make room for Advanced and maybe even Prototype models.
Disagree. STD tanks are fine. PRO tanks won't even be that much more powerful.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1739
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Posted - 2013.12.19 05:29:00 -
[4] - Quote
Garrett Blacknova wrote:CharCharOdell wrote:Garrett Blacknova wrote:I agree Militia tanks need PG and CPU nerf, but think a (very) small HP nerf would be more appropriate than a speed nerf.
Also, there should be a nerf to the current PG and CPU level on Standard tanks, to make room for Advanced and maybe even Prototype models. Disagree. STD tanks are fine. PRO tanks won't even be that much more powerful. The fact that PRO tanks won't be much more powerful is WHY they need toning down. There should be a decent incentive for tankers to upgrade. I don't think it needs much, just a small PG and CPU reduction so you don't see almost full Proto fits on Standard hulls. At the moment, that's reasonable because there ARE no Advanced and Proto hulls, but when there are, things need to be dialed back a little.
disagree. Making PRO tanks way better than STD tanks will create a huge gap between tankers so that PRO tanks will only be countered by PRO tanks and the problem will persist. PRO tanks should be able to beat STD tanks in a straight up 1 v 1 fight, but not by more than 2 seconds tops. if they're as different as PRO and STD dropsuits, they will never die. I'm a tanker with too much SP and it'd be beyond fun for guys like me, but it'd kill the game.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1739
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Posted - 2013.12.19 05:36:00 -
[5] - Quote
Darken-Sol wrote:CharCharOdell wrote:Darken-Sol wrote:You are easily popping "crap fits" and you want them nerfed. You belong in new Eden. What a guy I'm easily popping crap fits because I'm a very capable tanker in a very good fit. Proto AV isn't even denting militia tanks piloted by INFANTRYMAN. That is so wrong on so many levels and it is ruining the balance of the battlefield. I QQd for 7 months asking for tank buffs, but this is ridiculous. The day anyone could pilot a tank and do well is the day tanks stopped being cool and just a nuisance. At least in Chrome, you could go 40 and 0 in a tank, but you HAD to have a 2 million isk tank with 8 million SP in one kind of tank and be very very good with it (maybe 20 guys or so in the entire player base fit that description.) Therefore, tank stomps were a rarity...sicas/somas are the new 1.3 charybdis murder taxi...or 1.0 callogi TAR...or 1.6 gallogi duvolle. They're too easy to be good with. I want balance in battle. By that, I mean perfect imbalance. mlt tanks and assault CRs are the only bothersome things now. We are SO close to having a GREAT game but these issues are plaguing it. so buff av
wrong answer. AV is good where it is. A proto swarm or forge can 2-3 shot a very well built tank with hardeners off which is what i would call 'working as intended'. It would also make dropships even worse.
That solution is what made all vehicles UP in 1.0-1.6 and brought us here in the first place.
AV currently requires tactics to kill good tanks, but they SHOULD be able to kill mlt tanks much more easily. Nerfing the PG/CPU and speed on mlt tanks ONLY is a more elegant solution than would stop the mlt tank spam immediately. They cant be as weak as they were in 1.0-1.6, but they need to be somewhere between 1.6 and 1.7 so they aren't running rampant. Honestly, how many games in a row do you see 4-6 WELL FIT tanks-- zero. On the other hand, you see that many 80-100k isk tanks every match because they're too good.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1739
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Posted - 2013.12.19 05:38:00 -
[6] - Quote
Garrett Blacknova wrote:CharCharOdell wrote:disagree. Making PRO tanks way better than STD tanks will create a huge gap between tankers so that PRO tanks will only be countered by PRO tanks and the problem will persist. PRO tanks should be able to beat STD tanks in a straight up 1 v 1 fight, but not by more than 2 seconds tops. if they're as different as PRO and STD dropsuits, they will never die. I'm a tanker with too much SP and it'd be beyond fun for guys like me, but it'd kill the game. I'm not saying to make them WAY better though. Just better ENOUGH to feel like they're worth the effort. At the moment, it sounds like they're going to be in a place where any extra PG and CPU stacked onto PRO hulls will be wasted because by the time you unlock them, you won't NEED the extra fitting capabilities they offer because you can full Proto out your Standard tank and be on practically the same level. I want the difference to be closer to 2s than 0.25 - that's all.
I dont think that they'll be much tougher with 3 extra slots. They may be able to hold out for an extra 30s or punch harder for 20s or move faster for 30s more than a std counterpart, but they wont be much tankier if caught unprepared which is what i want.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1746
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Posted - 2013.12.19 07:19:00 -
[7] - Quote
Darken-Sol wrote:Spkr4theDead wrote:Darken-Sol wrote:CharCharOdell wrote:Darken-Sol wrote:You are easily popping "crap fits" and you want them nerfed. You belong in new Eden. What a guy I'm easily popping crap fits because I'm a very capable tanker in a very good fit. Proto AV isn't even denting militia tanks piloted by INFANTRYMAN. That is so wrong on so many levels and it is ruining the balance of the battlefield. I QQd for 7 months asking for tank buffs, but this is ridiculous. The day anyone could pilot a tank and do well is the day tanks stopped being cool and just a nuisance. At least in Chrome, you could go 40 and 0 in a tank, but you HAD to have a 2 million isk tank with 8 million SP in one kind of tank and be very very good with it (maybe 20 guys or so in the entire player base fit that description.) Therefore, tank stomps were a rarity...sicas/somas are the new 1.3 charybdis murder taxi...or 1.0 callogi TAR...or 1.6 gallogi duvolle. They're too easy to be good with. I want balance in battle. By that, I mean perfect imbalance. mlt tanks and assault CRs are the only bothersome things now. We are SO close to having a GREAT game but these issues are plaguing it. so buff av LOL Of course you need that crutch back. do you even read? A big bad tanker feels sorry for infantry. But he wants the mlt tanks that pop him to be nerfed in reality. I tank just fine and ignore AV. I hunt in a gunlogi, its op.
you didn't even read the OP, obviously. I'm making 400k per round farming mlt tanks. If you think I have any trouble hunting tanks, then you have no idea who I am, then again, I haven't been high profile since Chrome when the only tankers who could beat me were in the same corp as I was...but you wouldn't know what corp that was or who they were, either, I assume. On average, I kill 4-8 tanks/battle and MAYBE lose one to a foolhardy excursion through the red line to chase down a retreating newberry tank. Anyone who thinks they can take me 1 v 1 is welcome to try. Bob is still the only tanker who can match me in a fair duel and its been that way since I hopped into my Sagaris and earned the title "King of QQ"...but you wouldn't know about that either.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1763
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Posted - 2013.12.19 19:37:00 -
[8] - Quote
Atiim wrote:The true tankers aren't stomping now, but what happens when the MLT tanks go and they have nothing better to do?
Tank 514. That's what.
All 20 of us can cause tank 514? Assuming all of us were online at peak hours, we would make up <1% of the players online. Then all of us would need to find eachother and make a squad so there would be 3 tank squads...and that'd be it.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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