|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
993
|
Posted - 2013.12.18 11:49:00 -
[1] - Quote
re-re-re read patch 1.7 notes and no mention of this ??
perhaps if there had been mention of lower militia tank costs then we may have been able to say hey! thats going to create tank spam??
CCP oversight? or something else ??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
994
|
Posted - 2013.12.18 15:51:00 -
[2] - Quote
back in replication we gave CCP feedback on why free or low isk militia vehicles was what created vehicle spam.
and here is CCP again ! doing the same like a dog that refuses to learn.
oh well April will be here soon and then it will be time to migrate to PS4 games.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
998
|
Posted - 2013.12.23 05:30:00 -
[3] - Quote
.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1008
|
Posted - 2013.12.26 00:19:00 -
[4] - Quote
Mitch Laurence wrote:Tech Ohm Eaven wrote:re-re-re read patch 1.7 notes and no mention of this ?? CCP oversight? or something else ?? Did the same thing when my Charge sniper started making strange new sounds, nothing is mentioned. Only after chatting on the snipers inc channel did I learn that the strange new sound is audible up to 50 M away by red berries. Again no mention of any of this in the patch notes. Oversight=negligence=laziness If these omissions are on purpose then some shady stuff is going down for sure. Charged sniper now really has a much louder humming sound detectable at 45 to 60m....gee that makes sniping soo much "easier"
Nova knifes now cost more!! gee! thanks CCP! way to promote a niche weapon! Charged nova knife now have a louder sound signature?
I am also starting to suspect that the shotguns or sniper fireing a blank every so often is not down to bad hit detection but instead a "feature" to give AR redberries a defense/counter versus shotgun or sniper users.??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1008
|
Posted - 2013.12.26 00:28:00 -
[5] - Quote
Benjamin Ciscko wrote:TranquilBiscuit ofVaLoR wrote:they generally don't say too much about prices in patches.
like when they lowered the cost of proto nova knives, you would have to use them to even know. That means no one noticed your logic is flawed.
I noticed.
OT: I also noticed that I used to have over a million in vehicle SP. Plus a month from passive SP around 800K SP ?
It was supossed to be 1.8 million unallocated SP. I checked and it was 620K unallocated SP....WTF??
But did I send in a support ticket??
Hell NOO!!
Why?
Why bother?
I see April comeing fast so by then its migration time to the PS4.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1008
|
Posted - 2013.12.26 00:34:00 -
[6] - Quote
Monkey MAC wrote:Tech Ohm Eaven wrote:re-re-re read patch 1.7 notes and no mention of this ??
perhaps if there had been mention of lower militia tank costs then we may have been able to say hey! thats going to create tank spam??
CCP oversight? or something else ??
Because the ISK is a factor they can balance without our input. Tank balance is not, that requires theory crafting and field testing. If our crafted scenarios match both their goal and real time examples, then it was successful. Unfortunately it was not, this waves of opportunity thing doesn't work when hardeners can be cycled for an infinite wave.
I hear ya bro.
I tried telling them that its best to share all changes ahead of time to help with balance but I kept being told that they "are discussing changes and they are good".........ummm nope!! sorry but no! CCP.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1008
|
Posted - 2013.12.26 00:36:00 -
[7] - Quote
Monkey MAC wrote:Beld Errmon wrote:They love making undocumented changes, allows them to avoid hearing us tell them its a terrible change and avoids that phrase no man ever wants to hear "I told you so"
With that said, i've got no problem with cheap militia tanks, but they imo are far to competitive with tanks ppl train into and shell out money for. You see I beg to differ, my Sica isn't gonna fair well against a proto rail turret, even with hardner my shields last only 2 shots. What it is, tankers said, tanks should be the best counters to tanks and they are. But as I said this is escalation, so you call in tank, so will I, the thing is tankers don't expect this, so those who SP'd into tanks are getting roflstomped by miltia and tactics. Just like proto units who want to bunnyhop through battalions of adv, std and miltia suits, the tankers who campaigned for vehicles as they are now, only wanted THEIR vehicle to be this strong.
Agreed.
Patch 1.7 let 0 day noobs kill veterans who purchased boosters. 1.7 invalidated the grind.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
|
|
|