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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:23:00 -
[1] - Quote
Ulysses Knapse wrote:Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. I haven't tried this in FW but flux grenades don't detonate equipment, they just disable it, so there's your method for removal. |
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:26:00 -
[2] - Quote
As to the OP's idea of vehicle specific remotes, hell yeh Give them a longer arming and detonation timer with the reduced blast radius plus increased damage and I'd love them. |
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:28:00 -
[3] - Quote
Ulysses Knapse wrote:Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. 501st Headstrong wrote:You guys do know there are Proximity Mines right? You know, they're used in different ways. Proximity Explosives are proactive. AV Remote Explosives would be reactive. 1 remote does the damage of about 2.5 proxies. There's a reason proxies are only of use in mine mountains |
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:31:00 -
[4] - Quote
Timothy Reaper wrote:Oxskull Duncarino wrote:Ulysses Knapse wrote:Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. I haven't tried this in FW but flux grenades don't detonate equipment, they just disable it, so there's your method for removal. Flux grenades detonate REs. I know, I killed somebody with his own RE that way. Cool, and cheers, as ya saved me possible getting kicked testing it I'm with the rep tool having a secondary function of explosives removal so. |
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:36:00 -
[5] - Quote
Timothy Reaper wrote:Oxskull Duncarino wrote:Timothy Reaper wrote:Oxskull Duncarino wrote:Ulysses Knapse wrote:Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. I haven't tried this in FW but flux grenades don't detonate equipment, they just disable it, so there's your method for removal. Flux grenades detonate REs. I know, I killed somebody with his own RE that way. Cool, and cheers, as ya saved me possible getting kicked testing it  I'm with the rep tool having a secondary function of explosives removal so. I did it on purpose to a red dot. He wasn't paying attention and ran right past me, place a remote and stood right on top of it as he hacked a CRU.  Haha, those type of kills are the best. |
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Oxskull Duncarino
Tickle My Null-Sac
314
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Posted - 2013.12.19 12:59:00 -
[6] - Quote
Ulysses Knapse wrote:Breach Remote Explosive+33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation Timer Length +100% Damage against Installations (4,000hp) Those stats seem legit? Should result in shenanigans.  Good stuff I'd be happy even reducing the splash to only 20%/25% of current. |
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