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Artificer Ghost
Bojo's School of the Trades
773
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Posted - 2013.12.23 17:56:00 -
[1] - Quote
Seymour. Get that pun outta here. No one likes those kind of puns. The Doomsday Puns. Also, it wasn't very punny. No? Your right, that was low. God, when was that one invented? It shouldn't have been. This entire half-paragraph was just me having fun with the different font changer things.
Aaaanyways. CCP rarely reads Request/Feedback. No idea why. Maybe if we give them a dollar? I'd like to see some change to FW FF especially. No bans, maybe just standling loss (Currently, you don't lose standing until actually banned. Every TK should equal -50 Standing.
Tanks... I don't know how I feel about them. I really enjoy running around with them, and I like how I rarely ever see tanks fighting infantry unless there are no other tanks on the field. But the huge tank battles I see, where it's tank VS. tank and the infantry are killing other infantry, it's really cool. Trailer-Worthy material. But it's true that AV is now about as useful as a MLT dropship flying 500m above the battlefield with no mCRU... I believe one of the Learning Coalition founders suggested a slight buff to range, and a slight buff to damage. Numbers were.... -Range = 200m -Damage = 250 per missile Something like that.
ATM, Forge Guns do have a damage type, and that would be Kinetic. Dropships, I think, should have a resistance to Kinetic damage, because IIRC, when you bump into objects/installations/etc. it also counts it as Kinetic damage. Having a resistance to that stuff will absolutely help newbies fly better, and generally make dropships more fun.
Scout... Still UP. I want a fix in 1.8, but this is a 1.7 discussion, so I'll leave that out of this.
Rifles and stuff. Good good good. I hate the new rifles, because they destroy armor and have no real downside, but I let it slide because Shields have been taking a beating lately, and they need a weapon to stand a chance VS. us Gallente.
I think that's it. Also, looked at Destiny, and if I had a PS4, I'd be immedately purging DUST from my memory so I could enjoy other games without feeding into my addiction.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
814
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Posted - 2013.12.24 16:03:00 -
[2] - Quote
Yea, Destiny does look pretty great, but I have no idea if I'd really quit DUST for it, because, and I hate to say it: I'm a sucker! They ARE trying to sell the concept of this game, and hell, it's working for me! But I'll probably purchase Destiny as a casual game and as a treat to myself, because let's face it. It's nice to play a finished product every once in a while.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
814
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Posted - 2013.12.24 16:08:00 -
[3] - Quote
Remember though that newbies (No matter how ridiculous it may seem) really do enjoy this game. I watch videos of newbies playing this game, and they're having such a blast, and all I can think is "I used to be like you. So happy, and full of life". Check out MASSIVE gaming for example. I have yet to watch one of his videos where he isn't having a bunch of fun. The game is like a paradise to some of these guys, getting to try all the suits, roles, weapons, etc. I remember when I first started playing, WAY back when, and I was just having a lot of fun, even if I WAS super bad. The very first suit I spawned in, the Sentinel BPO, I managed to blow up an RDV while I was shooting at the MCC.
[Has idea for thread]
Ok, anyways, my point is that even though us vets think the game is bad, there ARE, as crazy as it seems, newbies that thoroughly enjoy this game. But I'm not against CCP working harder to please the players. Even if they didn't listen to our suggestions, but read them and let us know that they WERE looking at what we had to say, it'd almost be like renewed hope. For me, at least.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
818
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Posted - 2013.12.24 18:12:00 -
[4] - Quote
Right. Rebalancing should be something smaller, I agree, but I think something they also need to do is maybe stop with the monthly patches, and make, I dunno, quarterly patches? Every 3 months there's a patch? Or do only ever 6 months? Currently, they spend X amount of time coding, leaving X amount of time testing and re-working the things they just coded, all of this fitting into the time span of a month, give or take a few days. It's not really a wonderful system, and is almost guaranteeing coding mishaps, bugs, FoTMs, and general slip-ups.
Also, content. ATM, the thing that they are talking more about is just plain adding content. And I'm all for it, don't get me wrong, but ever since Uprising started, with all it's bugs and glitches, and those Duvolle Tacs, I was saying "I don't care how much CONTENT you release, as much as I care about the current content that you fix". The lastest patches, like 1.3-1.6, I didn't care about it being small or boring, because I saw that they fixed some of the worst bugs in the game, and even brought the nerf hammer to the biggest game-breaker of all time. And that's all that I, a "valued" consumer that has been playing since early beta, really want. I want them to FIX the current content before moving on to the new releases. Of course, they shouldn't do any major rebalancing on any infantry gear until we have all of our suits, and/or the weapons that were announced in Open Beta (Ion Pistol, Bolt Pistol, Precision Rifle, etc).
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
820
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Posted - 2013.12.24 18:40:00 -
[5] - Quote
Right. My favorite post by far is the "Yes, stuff and things is confirmed, but I can't go into much detail with the gadgets".
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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