|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
9079
|
Posted - 2013.12.18 02:38:00 -
[1] - Quote
I'm not going to risk hundreds of thousands of ISK just to kill a bunch of idiots rolling around in 70k tanks that won't hurt their wallet or fatten mine by killing them.
I'll just suicide LAV or float around in the sky, if I can even be bothered to play.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9080
|
Posted - 2013.12.18 02:47:00 -
[2] - Quote
BobThe 844-1 CakeMan wrote:DUST Fiend wrote:I'm not going to risk hundreds of thousands of ISK just to kill a bunch of idiots rolling around in 70k tanks that won't hurt their wallet or fatten mine by killing them.
I'll just suicide LAV or float around in the sky, if I can even be bothered to play. well if there is more than one tank then get a couple of mlita forge guns and shot the tanks at the same time. and pop they go. and u don't lose tht much isk. People are welcome to do that, militia forges are garbage and only bad tank drivers die to them, even when focused. If I actually wanted to fight them (again, no reward for me or punishment for them), then I would actually engage them.
I could care less about winning the match since it makes no difference, and if my allies want to be stupid and lose their infantry fits to tanks, or waste the whole match trying and failing to put a dent in the enemies wallet, they're welcome to it.
The only reason I risk the ISK for my dropship is because that is actually enjoyable. When I fly, I have fun, until I die to some random dumb ass **** like triple stacked damage railguns so deep in the redline they don't even render, or RDVs that don't render until after they've killed you. Aside from that, flying is fun.
Chasing around fools who invested no SP or ISK all match, that's not fun. It's tedious, and I'll leave it to the less experience players.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9080
|
Posted - 2013.12.18 02:54:00 -
[3] - Quote
BobThe 844-1 CakeMan wrote:but u can kill them with a weapon tht takes no skills to use...
the point of stronger av, is tht it's stronger and more capable of destroying tougher vehicles, no to go look it's a tank give me 1 sec with my proto forge and shoot it twice and it dies with hardeners up.
tanks with mods down are extremely weak
i do think webifiers should be added to balance the speed of tanks thou. You can get over 300 hp per second with a resistance module on their as well, and usually a nos.
Only a bad tank is going to stick around once his hardeners are almost down. MUDFLAPS taught me that to be a good tanker, you always have to move, never sit around. You get in, kill some ****, and bounce, always always move. In the time it takes to charge and fire, most tanks have already healed around 1000 HP, the majority of the damage you just dealt, assuming hardeners are down.
Only bad tankers die to anything but concentrated and coordinated prototype AV, and all matches now devolve into who's tank swarm comes out on top. It's stupid, and you are all welcome to it, but I'd rather watch my idiot blueberries die horrific deaths and quit the game than chase around these tanks all game for literally no reason at all.
It's not what I signed up for, and I'll have no part of it.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9084
|
Posted - 2013.12.18 03:11:00 -
[4] - Quote
BobThe 844-1 CakeMan wrote:tht's because he is good. do u see everyone doing tht?
tht's his playstyle not everyones, and just like the rest it can be countered. like proxies on the road. he loves to hide in the redline so u could camp it so when he leaves he gets destroyed by the alpha damage of multiple AV.
I've basically never seen MUDFLAPS in the redline for longer than the time it takes to resupply, though I know he uses a railgun when he gets annoyed at people.
I don't care if bad tankers are bad, they're typically in free militia tanks and I will not be bothered to jump through hoops to destroy something that will not hurt the enemy nor help me.
If a well fit tank cost more than a well fit dropship, we could talk. Till then, TANK 514 is not the game for me. I might troll around in game from time to time, but that's it.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9084
|
Posted - 2013.12.18 03:18:00 -
[5] - Quote
BobThe 844-1 CakeMan wrote:tht last point is true, but is it all dropships or only assault dropships.
would a myron/grimmses cost more than a tank.
both are the STD versions, the assault dropships are a varriation. The point remains. Standard tanks are destructive forces that require terrible driving on their part or excellent coordination on your part to typically overcome. They are much more destructive and resilient than all but the most skilled dropship pilots, while requiring much less personal effort on the part of the driver. A well fit tank should simply never cost less than a well fit dropship, period. A militia tank should cost no less than 150k when fit with all militia modules.
Standard dropships are still a joke, but at least they can take a couple hits now, for what it's worth.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9087
|
Posted - 2013.12.18 03:45:00 -
[6] - Quote
Garrett Blacknova wrote:Good Forge Gunner waits lets someone else trigger hardeners on the enemy tank, waits it out, then pops up and slaughters as the cooldowns are kicking in.
A good Swarm user can solo a cheap Madrugar or Soma fit if they're smart about how they do it and the tanker allows themselves to be baited. Worst-case scenario for a skilled AV player should be area denial. The enemy tank has to keep distance if you're doing your job well. You don't necessarily get kills, but you control the battlefield. If they bring back vehicle damage WP, this should work out nicely. Why would you bother to put up the ISK and effort against something that costs less ISK and effort to run? Why would you sit around all game being "area denial" against someone who loses virtually nothing if they fail? Outside of PC, I fail to see the logic behind this.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9088
|
Posted - 2013.12.18 03:51:00 -
[7] - Quote
BobThe 844-1 CakeMan wrote:Toby Flenderson wrote:BobThe 844-1 CakeMan wrote:Hey, guys. I'm, like, really good at Dust. O_o. doesn't take a master to stand and shoot a forgegun at a tank. who can't do tht? You do know that you can hit tower forge gunners with all three large turrets now, right?
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9088
|
Posted - 2013.12.18 03:56:00 -
[8] - Quote
Atiim wrote:BobThe 844-1 CakeMan wrote: yea they can when u lure a tank over to u with swarms and then it drives over a pile of them.
So he must have been in a logi suit with 9-12 of them. And it must have been Amarr Logistics so you couldn't have possibly been carrying 12. And if your AVing in a Logi suit that isn't Amarr, your doing it wrong. Very wrong. Tell me, what was the name of the Proximity Explosive he used? I'd also like to remind everyone that bad tankers die to ground traps because a loud BEEP BEEP BEEP tells you you're about to die.
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9091
|
Posted - 2013.12.18 05:50:00 -
[9] - Quote
Spkr4theDead wrote:DUST Fiend wrote:I'm not going to risk hundreds of thousands of ISK just to kill a bunch of idiots rolling around in 70k tanks that won't hurt their wallet or fatten mine by killing them.
I'll just suicide LAV or float around in the sky, if I can even be bothered to play. So then you're admitting you're doing nothing about it. Why do you bother giving us your opinion? I've already covered plenty of it in subsequent comments that you chose to disregard because you have no idea how to formulate an intelligent argument, so you just thump your chest like you're a skilled tanker, when most of us know you're just a joke
Vids / O7
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9099
|
Posted - 2013.12.18 14:59:00 -
[10] - Quote
chase rowland wrote:oh I remember MUDFLAPS mcgillicutty (AKA SHTHEAD mcgillicutty), he was my tanking mentor and tanking buddy back in 1.1 and 1.2. he honestly was probably the best tanker in dust. never saw someone better at it then him. Yea, I never once respected tankers until I rolled around with him for a while and got some pointers on tanking. For the first time in DUST, I actually felt like there were some truly skilled tank drivers.
This patch has made it hard to tell who's a good tanker and who's just being lifted by the mechanics.
Honestly though, standard tanks are almost close to fine. Swarms, plasma cannons, and AV nades all need a slight buff, tank speed needs to be watched more, and the price point needs to raise a bit. A well fit standard tank should be around 700k to field, a well fit drophip around 500k, and an all militia tank should never ever ever be cheaper than 150k
Price is a huge part of the balance issue. It's one thing for rich players to be able to spam vehicles, it's another thing entirely for a day one player to be able to spam vehicles.
Vids / O7
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9128
|
Posted - 2013.12.19 02:41:00 -
[11] - Quote
Seymor Krelborn wrote:Spkr4theDead wrote:Seymor Krelborn wrote:
and sure we could all just switch to fg.... but some of us went proto swarm and didn't skill into heavies at all...
Why am I not surprised.......................... you shouldn't be... the skills were there for the choice and gameplay... what do you think a game should purposely have skills in it that are worthless? although this is true that many games have skills that are useless, it wasn't the developers of those games intention... whats the most messed up here is the swarm skill was viable and ccp turned it into a crap waste of sp.... Don't mind him, he's not very good at forming rational thoughts.
Vids / O7
|
|
|
|