Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
228
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Posted - 2014.03.07 15:32:00 -
[1] - Quote
I have a better idea, which uses the pilot suits that we will get at some point: Base it on the Titanfall system. You get a countdown for summoning assault vehicles (Tank/ADS). The timer freezes while you have an assault vehicle active, so after destruction/recall you need to wait again for the countdown to end. Transport vehicles (LAVs/dropships) are not affected. In theory, you could alternatively use WP to shave time off of the countdown (Or make it entirely WP dependant, by making only the WP count that are gained without an active vehicle and removing the countdown) - That's up to debate. Also, vehicles are now limited per player instead of per team, which flows far more naturally than "hurr, you can't summon your LAV because your team is drag racing". The number would be adjusted by CCP, because I don't know how it affects the performance of the game to have one HAV and three LAVs or something per player.
However, here is where we use the strengths of Dust: - Finally introduce Pilot suits - Pilot suits do not have a countdown for their vehicles. - Other capabilities are up to CCP, but they should be weaker in straight-up combat than other dropsuits and have neither equipment nor grenades.
This has multiple effects: - Dedicated pilots will have direct tank access just like they do now. No changes to them. - Dedicated tankers will not be able to jump out with their heavies and mow you down while you lay REs. This makes additional gunners more important and removes the ******** "you cripple yourself against the driver when using AV" issue. One less crutch. - People that only occasionally tank get limited in how often they can do so per match. This limits militia tank spam efficiently and makes a tank kill a viable deterrent, especially as bomb trucks don't have a cooldown. - Redline tankers are forced to either specialize into piloting or to wait for the countdown before they can summon their tanks. And any kill on them will efficiently frustrate them. - Quick recall is not a viable tactic anymore, which also means that infrastructure (supply depots) gains importance |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
228
|
Posted - 2014.03.07 16:03:00 -
[2] - Quote
Ghost Kaisar wrote: So no more calling in vehicles at the beginning of the game right?
NOPE
F THAT
Look at my suggestion for a more moderate variant.
Operative 1171 Aajli wrote:You know, having specced into just tanks with my tank char, I'm very vulnerable when not in a tank or calling one in. Just saying. Most tank operators these days are heavies with RRs. And those are definitely not vulnerable, especially when you manage to get their tank to critical health in a 1on1 chase. Then they hop out, shoot your AV ass (Which does jack **** against infantry, especially heavies) and hop back in and activate the reppers. That's one of the major balance issues here - A tank contains the counter to its counter in a handily armored package. |