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Malkai Inos
Onikanabo Brigade Caldari State
1098
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Posted - 2013.12.17 22:20:00 -
[1] - Quote
Seymor Krelborn wrote:in true CCP fashion this would really spice up FW...
make teamkillers PURPLE.
purple dots can be legally killed by both sides for points.
I don't want to iron out the details of how a merc becomes purple, but the general idea is if you kill or destroy team deployables at a certain point instead of getting lolbanned you turn purple and become a target to everyone. do this to often in to many different matches you stay purple in all matches until you redeem yourself.
thank you, I know this is a genius idea.... NO
Make them orange.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1111
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Posted - 2013.12.19 02:33:00 -
[2] - Quote
Seymor Krelborn wrote:I say purple because red and blue make purple.... so if your a blue doing red things you should be purple... get it?
But purple is kittening ugly. Make 'em orange or we will never be able to fight TKers without thinking "damn this shevron color sucks".
Is this what you want? Think about it.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1111
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Posted - 2013.12.19 03:17:00 -
[3] - Quote
Garrett Blacknova wrote:Two "punished" teamkills to be turned purple for the remainder of the current battle. Four punished teamkills to be turned purple until the next downtime.
Seven punished teamkills within 3 days to be turned purple for a period of 3 days starting from the next server downtime. Ten punished teamkills within 3 days to be turned purple for a period of 7 days from the next downtime.
5,000 FF damage in a single day should turn you purple for the remainder of the current match. 7,000 in a single day should flag you until the next downtime. 10,000 in a single day or 20,000 over 3 days should flag you for 3 days. 50,000 FF damage in 3 days should flag you as purple for a week.
Purple players can spawn on default spawns and uplinks, NOT on objectives or CRUs.
Purple players should also ONLY be flagged as purple when working for the specific faction they were TKing, in order to avoid punishing players for sabotaging their rivals, which should be seen as a legitimate tactic. I find those numbers a little crass and I fear that they might punish legit mistakes like fail OBs or 'nades more than the actual offenders.
Lets not forget :
A: TK and griefing in general is something that CCP intended to happen from time to time. Making players unable to properly play FW* for a week sounds as if the goal is to remove this play style almost completely. I don't expect CCP to do this since they see it as a valid way to play their games.
B: Any and every punishment can be avoided simply by using alts. Every punishment needs to keep in mind that the true abusive full time griefers will remain mostly unaffected with very little extra inconvenience.
I doubt that many players would deal 50k FF dmg on purpose using their main and for their own faction. A single fail OB on the other hand can effectively boot a legit player from FW* for a whole week and three days are by far enough to accumulate this amount regularly.
*for their prefered faction
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1111
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Posted - 2013.12.19 04:02:00 -
[4] - Quote
Garrett Blacknova wrote: If you manage to "accidentally" take out 7 players with Orbital Strikes AND they all choose to punish you, then you didn't communicate your intentions very well.
if you manage to deal over 10,000 FF damage in a single day, you're obviously doing something wrong.
NOTE: This is assuming they fix the stupid issues with "dealing" FF damage while being run over by a friendly tank in your LAV, and where blowing up your REs counts as you killing them, etc.
I only have to get 3 punished TKs over the course of three days to be purple for the next three days.
A fully manned, tank chose retreat through your OB target area? There goes your ambitions to play some FW for the next three days( assuming they didn't like it which they probably did not). Continuing to play can only prolong this to 7 days if something happens again and you are probably purple/orange for the match already or at least close, meaning that you might aswell just bail from the match when someone in there likes killing neutrals.
You squad cannot protect you against those vigilantes either so your (ok, my ) screwup affects them aswell.
Even with the fixes. That's pretty harsh consequences for mere incompetence and -and this is the important part - won't deter proper full time griefers since:
A: Alts
B: Being purple makes their life a little harder, not impossible.
I do like the purple/orange dot idea. But it would be better off being an added mechanic to our current booting system so that people can get some fun out of TKers by fighting back before the worst offenders are simply removed from FW for the day.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1117
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Posted - 2013.12.19 05:08:00 -
[5] - Quote
Garrett Blacknova wrote:Malkai Inos wrote:I only have to get 3 punished TKs over the course of three days to be purple for the next three days. you seem to be getting the numbers THREE and SEVEN mixed up... Garrett Blacknova wrote:Seven punished teamkills within 3 days to be turned purple for a period of 3 days starting from the next server downtime. I did mix them up indeed. Mea Culpa.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1117
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Posted - 2013.12.19 05:32:00 -
[6] - Quote
Seymor Krelborn wrote:personally I don't think bans should exist at all... I think it goes against the kind of environment ccp is trying to create and has created in eve.
just like in eve, this mechanic in dust wouldn't be a life long sentence... you could work off your negative staus in some way, so if it happened by accident you could redeem yourself.... but lets face it, a few kills here or there is a mistake.... a few kills every match isn't.... if it is... then you really need to improve and should still be flagged as a free for all target as incentive to improve. I'd prefer that too. The important difference to eve is though that one traitor/griefer during combat can only do so much damage before he's blapped by a fleet of BS/DN at point blank and needs to get a new ship running, buy a new clone, undock yadda yadda before being able to do any more damage.
A dust merc however can kill three people, get killed by a former teammate -costing the team 4clones already and immediately respawn.
The potential damage a single merc can do without some kind of kick mechanic is pretty damn high.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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