Harpyja
DUST University Ivy League
918
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Posted - 2013.12.17 14:45:00 -
[1] - Quote
Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as effective as a 10mil SP Gunnlogi/Madrugar.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
918
|
Posted - 2013.12.17 15:02:00 -
[2] - Quote
Iron Wolf Saber wrote:Harpyja wrote:Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as effective as a 10mil SP Gunnlogi/Madrugar. Oh the difference between a 10 million sp hav and 0 million hav is markedly there no need to exacerbate proto stomping to tanks as well. Why if infantry enjoyed the same type of interplay between prototype and milita havs do go through today, the complaints of proto stomping would evaporate to a much smaller pool of complaints. Sure there is, but it's limited to longer active times, shorter cooldown times, turret upgrades, and some PG/CPU reduction on modules. Everything else, like EHP and damage output, is the same. The reason why there's so many 0 SP tanks is because they have the same EHP as a dedicated tank and rival the firepower of a dedicated tank. People are complaining about militia tanks with 0 SP dominating the field, and this is how you fix the problem. Also by making skills affect more attributes, such as HP values and module efficacy.
You can't really apply the same design for vehicles and infantry. Vehicles are inherently more powerful, so you might want to make their costs to entry higher. Otherwise you encounter the same problem of tank spam with 0 SP invested. Infantry is different, because everyone has to have a chance with infantry, with PRO offering only slight advantages but not enough such that PRO makes incompetent players win.
Using economics, imagine infantry as perfect competition where everyone can choose to play infantry or back out. Vehicles, since they are more specialized roles, should err towards monopolistic competition. You'd want the dedicated players succeeding over the FOTMers with 0 SP. Sure this poses a problem with new aspiring pilots, but if they are dedicated enough they will go through the high costs of entry.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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