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Heinrich Jagerblitzen
D3LTA FORC3
1251
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Posted - 2013.12.17 09:51:00 -
[1] - Quote
Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (at least not yet, we'll see how popular the notion is.) Also - if this has been proposed before, apologies and I'd love to be redirected to the proper thread for bumping.
The idea is simple, though there are a few ways to implement this. Feel free to suggest your own. Essentially I see an opportunity here for the Flaylock to shine again, and to honor all the SP investment players have made into a now overly-nerfed weapon. Infantry are badly in need of defense against enemy armor in the wake of the vehicle buffs, and having a truly effective sidearm that can be used to dispatch vehicles would fill a badly needed balance role.
To accomplish this, I envision the following:
1.) Buff direct damage substantially.
2.) Nerf projectile speed, or introduce more of an arc similar to the Plasma Cannon, or whatever combination of usability adjustments are needed to make the weapon damn near impossible to hit a moving person with.
3.) Lower splash even further, or eliminate completely. This thing needs to ONLY damage with a direct impact - easily achievable against large targets, but not against small moving ones.
4.) Investigate signature radius-based damage scaling as a way to allow high damage against vehicles while limiting effectiveness against infantry.
That's about it. In all honestly, I don't see why a simple set of tweaks can't salvage the Flaylock into a kickass anti-vehicle sidarm. This would be a cool way to buff the Assault class in general, which would suddenly have a tool available that Logistics lack, and enable some stronger A/V fits when combined with swarms and AV grenades (for squads with plenty of infantry protection nearby).
Thoughts? Neat idea? Am I crazy? Would love to hear what you all think. |
Heinrich Jagerblitzen
D3LTA FORC3
1251
|
Posted - 2013.12.17 10:07:00 -
[2] - Quote
Cosgar wrote:Make the standard anti-infantry with the capacity for light AV and the breach the opposite.
I'd be down with something in between like this, too. I don't really share Aeon's fear about blending the two, what interests me the most is pushing weapons like the Flaylock (or even possibly the breach Mass Driver) into AV-capable damage ranges, while sacrificing whatever infantry effectiveness is needed to get them there.
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Heinrich Jagerblitzen
D3LTA FORC3
1253
|
Posted - 2013.12.17 10:40:00 -
[3] - Quote
Thurak1 wrote:If you really want it to be just AV take away its dumbfire capability and make a VERY short lock on time and since its a sidearm give it a max range of 100 meters.
Pretty sure this is also a possibility. I believe the reason its called a "flaylock" to begin with is because it was initially designed with a lock-on function, which was later deemed (rightfully) OP.
Mini-swarm Flaylock could definitely work, if not for it being a little boring in the way it imitates the other's functionality. |
Heinrich Jagerblitzen
D3LTA FORC3
1256
|
Posted - 2013.12.17 19:14:00 -
[4] - Quote
Alam Storm wrote:i love this idea but to make sure its AV only maybe give it 300 damage per shot thats 900 damage before having to reload
and a quicker targeting system then the Swarm launcher
so swarm launchers do more damage per shot but flaylocks have quicker locking system
the flaylock will have a quicker reload speed then the swarm launcher but less range
and because its a side arm not a main weapon it only has a 100 range not 175
so whole point of the flaylock is to have a quicker locking and reloading speed but less range and damage then the swarms
That's about the damage I had in mind. And really if it takes making the Flaylock lock-on only like a swarm in order to balance, this would be ideal for a new variant instead of the standard since it seems many of you still want to use the Flaylock for anti-infantry.
Great feedback guys, keep it going! |
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