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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
705
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Posted - 2013.12.17 12:56:00 -
[1] - Quote
General Erick wrote:Or we could have where uplinks/hives can't be deployed within x meters of each other.
Yeah, I like the idea of radii of some kind where they can't be used. They don't work if dropped within 10m(or another randomly chosen number of your liking) of each other or any installation such as CRUs, supply depots, or null cannon terminals. This reduces random spam, and makes it impossible to pull the lag inducing tactic of dropping a million pieces of equipment 5 deep around the supply depot.
I'd say for nanohives there should be a smaller radius than for uplinks because there are quite legitimate reasons to have more than one in a single location, like on both sides of a door at a choke point, for example.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
706
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Posted - 2013.12.17 17:08:00 -
[2] - Quote
Jacques Cayton II wrote:Awry Barux wrote:This system would massively favor shield tankers, for obvious reasons. Dislike. Maybe instead have it give a 50-30-10% weapon damage reduction for 10 seconds? I agree a change should be made, but your suggested change is not the right one.
What shield tankers
They'll make a comeback with the new rifles. The ACR shreds armor, love being able to take down those gk.0's who thought they were invincible before.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
717
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Posted - 2013.12.18 02:22:00 -
[3] - Quote
General Erick wrote:John Demonsbane wrote:General Erick wrote:Or we could have where uplinks/hives can't be deployed within x meters of each other. Yeah, I like the idea of radii of some kind where they can't be used. They don't work if dropped within 10m(or another randomly chosen number of your liking) of each other or any installation such as CRUs, supply depots, or null cannon terminals. This reduces random spam, and makes it impossible (or at least harder) to pull the lag inducing tactic of dropping a million pieces of equipment 5 deep around the supply depot. Also, no more blueberries dropping crappy militia uplinks on top of my good ones to steal WP. I'd say for nanohives there should be a smaller radius than for uplinks because there are quite legitimate reasons to have more than one in a single location, like on both sides of a door at a choke point, for example. How about 5-10m for Hives and 30-50m for uplinks?
I was thinking maybe 5 and 20m, myself.
@ulysses: I'm with you 100%
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
718
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Posted - 2013.12.18 14:36:00 -
[4] - Quote
I've said it before, and will keep saying it, spam is not the result of dedicated logis placing equipment around where needed. It's done to induce lag, or by a amateur "logis" trying to farm WP.
If you take away a single logis ability to have 4+ uplinks out, it isn't going to decrease spam, it's just going to result in more non -logis carrying them because there is always going to be a need for them, and there will always be a certain number dropped.
A better idea is to make it a specialized thing, where you have to really invest some SP in order to use them. It sorta sounded like this was the plan in the Remnant interview buts who knows where that is on the roadmap..
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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