Dustbunny Durrr
ReD or DeaD
5
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Posted - 2013.12.17 19:48:00 -
[1] - Quote
Cosgar wrote:Tanks were actually as stable as cardboard in 1.0-1.6. In 1.7, they're about as stable as wet cardboard. Wait until their resistance goes down and go to town. 1 AVer might be able to do it with proper positioning, 2 makes it much easier, and 3-6 = "What tank?" If all else fails, try to get to a turret before they do or call in a militia tank. The main focus of 1.7 was to make tanking more accessible to everyone instead of a 1% club with millions of Sp and a good fit. You can actually collect an experienced tanker's tears if you can get the drop on them. Much like infantry vs infantry combat, just without the glaring list of passives that puts the underdog at a huge disadvantage.
The problem being, at least as I see it, is sneaking up on an unsuspecting tank (solo) doesn't help one bit. If you catch them with their hardeners off, odds are they will be out of range long before you have done enough damage. If you sneak up on a sniper rail tank, they will then turn their hardeners on, after the first hit, and then either run away or proceed to kill you. I understand the whole team play mentality, but you can't always play with a squad, especially new players. |
Dustbunny Durrr
ReD or DeaD
12
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Posted - 2013.12.18 18:00:00 -
[2] - Quote
CLONE117 wrote:1 blaster tank +2 av users for support make an excellent effective anti tank tactic.
if hardeners slow them down or better yet make them immobile and weaken damage out put at the same time that should make it easier for av.
and if damage mods lowered vehicle resistance that should also make things a bit easier too.
i dont say tank vs infantry combat is actually balanced so far but tank vs tank feels alot more balanced.
oh and focused fire is where the actual effective av is at now..
and alot of those mlt tanks running around rnt that smart to begin with anyways.
i dont want paper thin mlt tanks again. if u look at it like this higher sp invested tanks still hold the advantage over mlt.
and since tank vs tank is a bit more balanced it means a player can bring out a cheaper tank and take down the higher leveled tank.
much like mlt being able to defeat proto in the dropsuit department.
While I do agree that we don't want useless militia tanks, we currently have useless AV weapons (your odds are better at winning last night's mega millions lotto than finding and killing a tank solo in an AV dropsuit fit- they will either kill you, tank you, or get out of range). It's a fine line, that's hard to balance, which is why I believe its not balanced. It will be interesting to see if the speed nerf helps at all with this. |