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Dustbunny Durrr
ReD or DeaD
5
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Posted - 2013.12.17 18:58:00 -
[1] - Quote
Bethhy wrote:-This would fix needle spam pick up's and make them relevant as it could extend your clone termination timer, And would preserve player's raged about "KD/R's" and actually have them asking for a pick up as it would save their suit investment ISK.
Also will give an awesome dynamic for players to finish off "Downed" mercenaries to make sure they are truly dead.
I think the player that "Downed" the Mercenary should get credit for a kill. However the "Downed" Mercenary should not get penalized for a death until his clone is officially terminated.
Obviously there would have to be safe guard's put in place to prevent farming, Might i suggest a TKO rule where 3 "downs" in a 10 second window and your clone is lost? I'm sure you guy's have a good developer's bag of trick's to use for safeguards better then my suggestion.
-As it is slightly connected but would improve Ambush competition and the game mode massively. Mercenaries spawning into Ambush modes uses up one of the clones from the 50,80 totals. And it is the last man standing wins.
Often in Ambush one side will reach 0 clones before the other... Then the fight will continue until only one side is alive... Often the loosing side will pull together at the end and clone out the winning side before the match end's only to receive a loss. If every clone counted in Ambush and it was truly last man standing.. The game mode would really shine again.
Thanks for your consideration, Bethy
Good Lord Bethhy, I cant underestimate how many people have spoken this exact same idea to me. +1 for posting it, and hopefully CCP will see this.
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Dustbunny Durrr
ReD or DeaD
10
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Posted - 2013.12.18 01:20:00 -
[2] - Quote
Bethhy wrote:Vulpes Dolosus wrote:Wholly agree with the needle point.
Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hide the game will go on indefinitely, and if there's a timer then it's what we have now. The 15 minute timer in Ambush should always be present In my opinion, possibly leaving a "match draw" option if two are still left. I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match Win in a clutch performance. Thus creating memorable experiences and moment's in DUST.
If it does get down to 1v1 tho, whats to stop one player from hiding from the other, especially if they believe they are weaker. Good Lord, I've spent too much time with Goonswarm, the first thing I think about any tactic is how to abuse it, lol. |
Dustbunny Durrr
ReD or DeaD
12
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Posted - 2013.12.18 17:51:00 -
[3] - Quote
Bethhy wrote:Bethhy wrote: I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match Win in a clutch performance. Thus creating memorable experiences and moment's in DUST.
Dustbunny Durrr wrote: If it does get down to 1v1 tho, whats to stop one player from hiding from the other, especially if they believe they are weaker. Good Lord, I've spent too much time with Goonswarm, the first thing I think about any tactic is how to abuse it, lol.
Omniscient meaning both players can see each other permanently as soon as it get's to that player count. Allowing for one player to chase the other one down, or both players to go for the win and many other options. Allowing for a lot of different dynamic's but counterable by all parties. This of course may be more complicated on CCP's developing end then my biased gamer mind could comprehend, but I would hope it do-able.
I'm not against the idea, I'd actually be for it, if not for the ability to abuse the system and waste people's time. Think 3 heavy forge gunners set up shop atop a tall building. Who wants to call in a dropship and try and get them off? Not I. Or a scout suit running away from a heavy (around objects, keeping the divide always between the two).
If you figure out a way to stop stuff like that, then I'm all in for the idea. |
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