Alright Talos, here's a stab at an actual argument for you:
Healing hives can conceivably be useful next to supply depots (although in the Research Facility I can think of better spots for them), but other hives are not that useful (yes the addition of a hive will increase the rate at which you resupply, but I believe one of the Subdreddit guys said they were using basic gear, so it wasn't really helping very much). Uplinks are of course useful, but one or two, not 10.
I think the problem is two-fold - some people spam equipment for the purpose of lagging the game out, and some do it for other reasons. On Dom, if you hold the objective, it is in your interest to lag the game because it is easier to defend the objective than take it under these conditions. This is exploitive because it is not an intended feature of the game. CCP provides tools to metagame, but using lag to your advantage is not a tool they intended to be used. I have no true proof of their intent, but it seems logical to me that they want their game to do well, and people do not continue playing games where exploits are the key to victory.
The second possibility is the "selfish/unobservant blueberry". The scenario for this would be a scout with links spawns and runs to the supply depot to drop a link. A logi does the same, but arrives after the scout. Frustrated, he drops his links anyway because he wants those points and another link can't hurt. Alternately, he doesn't see the other link on his map because he's in a rush. Maybe a third blueberry spawns and decided he wants points too, so he drops a link on top of an existing link, hoping that people will spawn on it by accident. This was a common tactic in the MCC for a while: drop a link in the MCC and hope people spawn on it instead of on the normal spawn to farm points. Anyway, the end result is the same, namely that there are many pieces of equipment in a confined area which contribute to severe lag. This isn't intended, and is therefore not exploitive.
Whatever the intent, the Wolves won't play the Research Lab until something changes (meta or otherwise). It's not because we can't win, it's not because we don't want to adapt (every update forces all of us to adapt) and it's not out of a sense of honor. It's because it's really boring to play a lagged out game. We have noticed that the lag is worse with several large PC corps in battle. This has led us to assume that it's an intended tactic. Could be wrong of course, and none of this implies Subdreddit in particular (in fact they were never on my personal list of offenders). It could very well be you guys weren't exploiting in that game, but the annoyance of the lag spikes led to the in-game mail and the forum post none-the-less.
-As to the thread-
I've always had good battles with Subdreddit, and I usually have good interactions with folks on /r/Dust514. Let's just have a battle like 138 suggested. Baal Roo, you must know we're not going to bankroll the whole battle. If we want to fight each other there must be a more equitable way to split the costs. How about this: we make two squads, 6 of yours and 6 of ours, and que-sync some pubs. Sometimes we'll be on the same team, and sometimes we'll be on opposite sides. Let's see who tops the leaderboards when we're all blue, and let's see who wins when we're red. We shouldn't be fighting like this, we all know the real enemy is Nyan San anyway