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Jadek Menaheim
Xer Cloud Consortium
702
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Posted - 2013.12.16 19:43:00 -
[1] - Quote
Nicely done XJC1! Definitely making a name for yourself and Ganksters Paradice.
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Jadek Menaheim
Xer Cloud Consortium
702
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Posted - 2013.12.16 19:45:00 -
[2] - Quote
stlcarlos989 wrote:Same guy did the same thing to me, on his reload I put him down then hunted him the rest of the match to return the favor. Doesn't particularly do much good sir. If he runs a squishy starter suit the most you've accomplished is knocking another clone off your team's counter. It's no issue to him--on the contrary you're helping his goals.
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Jadek Menaheim
Xer Cloud Consortium
703
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Posted - 2013.12.16 19:56:00 -
[3] - Quote
Aeon Amadi wrote:Jadek Menaheim wrote:stlcarlos989 wrote:Same guy did the same thing to me, on his reload I put him down then hunted him the rest of the match to return the favor. Doesn't particularly do much good sir. If he runs a squishy starter suit the most you've accomplished is knocking another clone off your team's counter. It's no issue to him--on the contrary you're helping his goals. Doesn't matter what you do, he wins. And there's good money in it. Certain benefactors quite enjoy the sweet taste of tears.
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Jadek Menaheim
Xer Cloud Consortium
706
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Posted - 2013.12.16 20:06:00 -
[4] - Quote
Aeon Amadi wrote:No point in doing Faction Warfare until CCP fixes it. /shrug
Enjoy the taste of tears all you want but there's a difference between griefing (which can sometimes be healthy) and breaking the game. All this does is takes dev time away from the balancing/racial parity everyone's been bitching about. And there's a reason they blame Goonswarm for the reality that EVE capsuleers are unable to walk on station.
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Jadek Menaheim
Xer Cloud Consortium
706
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Posted - 2013.12.16 20:20:00 -
[5] - Quote
Aeon Amadi wrote:Jadek Menaheim wrote:Aeon Amadi wrote:No point in doing Faction Warfare until CCP fixes it. /shrug
Enjoy the taste of tears all you want but there's a difference between griefing (which can sometimes be healthy) and breaking the game. All this does is takes dev time away from the balancing/racial parity everyone's been bitching about. And there's a reason they blame Goonswarm for the reality that EVE capsuleers are unable to walk on station. I don't get the analogy. You made the point about pushing back projects in lieu of responding to new balance and game interaction tweaks. Well, Goonswarm has developed an infamous track record of 'fluxing up' game mechanics.
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Jadek Menaheim
Xer Cloud Consortium
706
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Posted - 2013.12.16 21:13:00 -
[6] - Quote
XJC1 wrote:Jadek Menaheim wrote:Aeon Amadi wrote:Jadek Menaheim wrote:stlcarlos989 wrote:Same guy did the same thing to me, on his reload I put him down then hunted him the rest of the match to return the favor. Doesn't particularly do much good sir. If he runs a squishy starter suit the most you've accomplished is knocking another clone off your team's counter. It's no issue to him--on the contrary you're helping his goals. Doesn't matter what you do, he wins. And there's good money in it. Certain benefactors quite enjoy the sweet taste of tears. But no one ever pays me in gum Keep working the beat good sir. You'll find your silent partner.
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.16 23:13:00 -
[7] - Quote
Aeon Amadi wrote:John Demonsbane wrote:My only 2 intentional TK's so far were to save a teammate from this exact fate. Perhaps an SP requirement for entry into FW would help? Make it so that you have to have x amount more than the starter SP and you can slow (not stop) the flood of greifer alts that are used for this BS. Tellin' you man, don't have to do all that. Just remove the 'punish' feature entirely and make it so that it auto-kicks after 'x' teamkills/suicides. No-one who's playing legitimately is going to go that far. You'll have to watch out for spawn pads placed in bugged collision boxes and on particular map hazards. What counts as a suicide? Taping the suicide button in the neocom? Purposefully running in front of fire? Having a vehicle fall on you? Jumping off a high ledge repeatedly? There are so many possibilities tied to core game mechanics that distinguishing between death and suicide in this game becomes too great a can of worms to sort out.
Really, what can a legitimate death-kick figure be? 20? 15? 10? If a team of six dedicated suiciders pops into a match they can farm their 9 deaths each, and roll on to the next faction match whilst leaving the team down a third on squad capacity. The damage is done. Yes, death counts could track across play sessions, but at that point we arrive back at the point of being able to accurately distinguish between death and suicide.
The best you can do is implement a merc security rating. 1.0 through 0.0. These ratings would impact the types of matches you could enter.
Security Rating could be determined by several factors (yet not limited to): -KDR -Team Kill Count -Team Damage Figures
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.16 23:31:00 -
[8] - Quote
Aeon Amadi wrote:If six people can all agree to AWOX an FW match by way of suicide - they were going to accomplish that anyway; there's not enough incentive solely to do that. Just as well, I can't -ever- recall a match where I committed suicide - accidentally - more than four times. You have to actually TRY at that point.
Regardless, what do you think about the suggestion for implementing a security rating?
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.17 00:49:00 -
[9] - Quote
castba wrote:I have never understood why the death counts when you can be revived. Surely the death should only count when you are forced to spawn - you know, when the clone actually expires Agreed. I would be fine with a system that gave 35 pts for incapacitating a merc, then 10 pts for bleed out. A straight kill would remain 50 pts, and a headshot which eliminates all chance of revival, awards 60 pts.
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