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Doc Noah
Algintal Core Gallente Federation
994
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Posted - 2013.12.16 09:30:00 -
[1] - Quote
Unless you're dealing with proto FG with complex damage mods or a railgunner with several placed shots, I rarely see or have been able to, destroy a DS/ADS that wasnt completely stationary or unoccupied. I havent reached that point where I could see how a DS could handle 2 FGers unloading at the same time but I have had moments where we had 2 SL users and 1 FGer that couldnt get a decent hit on the ADS before it hardended, shield boosted to full HP, and flew to the ceiling cap in seconds and repeat the process when cooldown resets. |
Doc Noah
Algintal Core Gallente Federation
994
|
Posted - 2013.12.16 09:44:00 -
[2] - Quote
THUNDERGROOVE wrote:The problem is that most railgunners bring butt-buddies so they don't get lonely in the hills jacking themselves off.
I've had, on many occasions my DS get instapopped by three railguns hitting me at once. Then you have nothing to complain about, it was a well deserved death. Not many pilots can say they got hit by 3 railgun tanks at once. |
Doc Noah
Algintal Core Gallente Federation
994
|
Posted - 2013.12.16 09:48:00 -
[3] - Quote
Ander Thedas wrote:I don't think Dropships have to be "GOD MODE" to be worthwhile. They're at a pretty good spot right now, probably the most balanced of all the vehicles currently. They're strong enough to do their job but not controller snappingly powerful. I've seen Assault Dropships go 22-0 because no one wanted to be bothered to switch to AV, and I've seen them being hunted by forge guns after doing one of their jobs of shepherding troops into the battlefield. I know it's unlike us to remember things like this but CCP isn't just balancing for now but they need to get the balance right for the future as well. They've already said there will be fast attack ships and bombers in the game and that will be more the vehicle choice for someone who wants the "GOD MODE" type of game play. The dropship's main job is to be a dropship and support infantry mobility. Making it an amazing anti-infantry vehicle just leaves less room for those other vehicles when they're up to snuff for release.
I wouldnt say dropships are OP, but the missile turret needs a damage tone down by 1/3. Its pretty rediculous to 2 shot most mediums and 3 shot heavies, you can cut it down to one shot with medium and 2 shots for heavies if you can get a direct hit. |
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