|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
Closed For Business For All Mankind
393
|
Posted - 2013.12.16 10:08:00 -
[1] - Quote
Also if you want people to fight for the Amarr or Caldari, don't let them read their detailed descriptions compared to the other races.
Amarr Empire Amarr Empire, the largest of the five main empires, the Amarr Empire is a sprawling patchwork of feudal-like provinces held together by the might of the Emperor, spanning 40% of the inhabited solar systems. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the universe, souring their relations with their neighbours. Another source of ill-feeling on the part of the other empires is the fact that the Amarrians embrace slavery. The Amarr Emperor is the head of a ritualistic, authoritarian imperial state, and below him are the Five Heirs, the heads of the five royal families from which a new emperor is chosen. The EmperorGÇÖs authority is unquestioned and absolute, but the archaic and bureaucratic system of government makes it difficult for him to exert his rule unless directly in person.
Otherwise, the Five Heirs rule in his name, dividing the huge empire between them. The Emperor and the Five Heirs can expect to live for at least 500 years. Extensive cyber-implants keep their frail bodies alive, even when their organs begin to fail. These cyber enhancements date back many millennia, and have become a symbol of royal divinity in the eyes of the Amarrians.
Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which, at various times, has been responsible both for great good and great evil. Shortly after recovering from the closure of EVE, they began to expand their realm at the expense of neighbouring states.
The nations they conquered were enslaved, a practice justified by their religion. Ever since, the Amarrians have enslaved every nation and race they have encountered and today slavery is an essential part of Amarr society.
This has, of course, tainted their relations with other races, especially the individualistic Gallenteans. The Amarrians were the first of the races in EVE to re-discover warp technology, notably jump gate technology. After accomplishing this more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process.
On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarrians. In recent years however, the Amarrians have begun to run into serious opposition. First they met the Gallente Federation. Although smaller, the Amarrians soon found the economic and military might of the Gallenteans to be a match for their own.
Soon after, the Jovians arrived on the scene and the Amarrians made a futile attempt to subjugate them, resulting in a humiliating defeat. To make matters worse, the Minmatars, enslaved for centuries by the Amarrians, used the opportunity to rebel against their masters.
Since these fateful events two centuries ago, the Amarrians have learned restraint. They have slowed down their expansion and are less forceful in their dealings with other races, but still view themselves as the most powerful race in EVE, if only because of their sheer numbers. |
The-Errorist
Closed For Business For All Mankind
393
|
Posted - 2013.12.16 10:09:00 -
[2] - Quote
Caldari State The Caldari State is ruled by several mega-corporations. There is no central government to speak of GÇô all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.
Each corporation is made up of thousands of smaller companies, ranging from industrial companies to law firms. All land and real estate is owned by a company which leases it to the citizens, and government and policing are also handled by independent companies. Although this gives the corporations dictatorial powers, they are just as bound by Caldari customs and laws as the individual, and the fierce, continual competition between the corporations ensures a healthy, consumer-based social environment, which benefits everyone. While the Caldari State may not be nearly as big as that of the Gallenteans, let alone the Amarrians, they are still universally feared and admired.
The Caldari economy is strong, and their military might is parallel to that of the larger empires. Coupled to the fact that they are more unscrupulous than the Gallenteans and more combative than the Amarrians, this makes them in many ways the most meddlesome of all the empires. As most Caldari trade is conducted by individual companies rather than the State itself, this makes it difficult for the other empires to deal with them at a political level. If a company is found guilty of unethical business dealings, it simply disappears into its parent corporation, and before long another one appears to take its place. But if a Caldari company is threatened, the whole corporation and often the whole State backs it up with full force.
Caldari society is steeped in military tradition. As a people, its members had to fight a long and bloody war to gain their independence, and even had to surrender their home planet to their hated enemies, the Gallenteans. It was at this time that the corporations established themselves as the driving force behind creating and maintaining the new Caldari State. Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jovians.
To curb their aggressive tendencies, the Caldari actively pursue and sponsor a range of sporting activities. Many of these are bloody, gladiatorial-like competitions, while others are more like races. But whatever the sport, the Caldari love betting on the outcome, making gambling a massive industry in the state. The State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime, life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile.
Although not exactly xenophobic as such, the Caldari are very protective of their way of life and tolerate only those foreigners that stick to the rules. |
The-Errorist
Closed For Business For All Mankind
393
|
Posted - 2013.12.16 10:10:00 -
[3] - Quote
Gallente Federation The Gallente Federation encompasses several races, the Gallenteans being the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State.
The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights. Self-righteous, meddling, pompous and tiresome, or virile liberalists and defenders of the free world.
Love them or hate them, you simply canGÇÖt ignore them. Everybody has an opinion on the Gallente Federation, it all depends from which side of the table you view them. For many, it is the GÇÿPromised LandGÇÖ, where any dream can become a reality. Descendants of Tau Ceti Frenchmen, the Gallenteans remain strong believers in free will and human rights, despite numerous setbacks in their long history. It has been said that, once you have seen the Crystal Boulevard in Caille, youGÇÖve seen it all. True, the view is spectacular, but if thereGÇÖs one thing you can never see in its entirety, it is the Gallente Federation. You may travel its length and breadth, marvel at the Sunspiral on Troux, climb the Akat Mountains on tropical Intaki, or thrill to the Mendre dancers on Sovicou. Wherever you go, you will always see something new and exciting, even when you visit the same place again. Gallente society is in a constant state of flux GÇô vigorous, vibrant and progressive.
Few societies display such stark contrasts. Many of the wealthiest people in the world are Gallenteans, creating a constant demand for luxury goods. At the same time, the ranks of the poor number millions,because while the liberal market-driven economy and individual freedoms may allow everybody the chance to advance to the top, they make it just as easy to plummet to the very bottom of the social ladder.
In the world of EVE, the Gallentean are the kings of entertainment, mass-producing everything from cheap ****-flicks to elaborate stage-shows for an ever-hungry public. They boast the most elaborate luxury space yachts, and the most glittering hotel reservoirs. Anything your mind or body could ever crave, the Gallenteans have plenty of it. The Gallenteans are not alone in their Federation, whose boundaries are home to pockets of residents, varying in size and representing all the other races of EVE, most of whom left their own empires due to political or ideological differences, or simply in search of peace and prosperity. In addition to these, there are two human races, the Intakis and the Mannars, both of whom the Gallenteans found while exploring and expanding their empire.
Both were at a very primitive level when the Gallenteans found them, but since coming under the protection and guidance of the Gallenteans, both races have flourished and today are fully-fledged members of the Federation. The Caldari were initially part of the Federation, but deep-seated differences and mutual animosity between them and the Gallenteans drove them out to form their own empire. For a time, the two warred against each other, but as neither could gain sufficient advantage to claim victory, peace was settled in the end. |
The-Errorist
Closed For Business For All Mankind
393
|
Posted - 2013.12.16 10:10:00 -
[4] - Quote
Minmatar Republic A tough, no-nonsense race, the Minmatars are a determined and independent people. Their home planet of Matar is a natural paradise, although centuries of abuse have taken much from its beauty.
The Minmatar Republic was formed over a century ago when the Matari threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Matari had the support of the Gallente Federation and to this day, the two nations remain close allies.
Yet, only a quarter of the Matari people reside within the Republic. The rest are scattered around the galaxy, including a large portion still enslaved within the Amarr Empire.
Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions. For the Minmatars, the most important thing in life is to be able to take care of yourself on your own, and although kin and family play an important role in their society, they prefer identifying themselves by the clan or tribe to which they belong.
A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the universe of EVE concentrate on trading, pirating, and suchlike. In the distant past, the clans constantly warred against each other.
Since then, however, Minmatars have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.
The fortunes of the Minmatars have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters. Today, most of them have regained their freedom, but the legacy of their enslavement has been the diaspora of the race.
The Minmatars are the most numerous of all the races in the universe of EVE, but their vast numbers are divided into many factions. While the Minmatar Republic is the official state, only a quarter of all Minmatars are part of it.
The largest proportion, almost a third, are enslaved within the huge Amarr Empire, while a fifth resides within the Gallente Federation, creating a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension. The remainder, who are not part of any formal organization, live as freemen.
Many are itinerant labourers, roaming from one system to another in search for work. A fair number make their living on the darker side of the law, acting as pirates, smugglers and peddlers in all kinds of illegal goods and many of the larger criminal groups in the world of EVE are run by Minmatars. |
|
|
|