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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:38:00 -
[1] - Quote
burning powers wrote:Tanks are being a constant problem and will kill Dust if they are continuing to litter the battlefield. now days we only see 5 tanks roaming the maps from the enemy or allied forces. This has what the game has become.. Only the tank survives now. So get a Sica and chase them off.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1489
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Posted - 2013.12.16 05:46:00 -
[2] - Quote
Faunher wrote:The problem is not the tankers...
It's the hundreds of people running around with ridiculously accessible and effective militia tanks, who often have not a single skill point in vehicles.
If we are going to be whining about an issue with the game, we need to be certain we are addressing the right issue. So what do you think is the "right" issue?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1490
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Posted - 2013.12.16 05:49:00 -
[3] - Quote
Maciej Szambelan wrote:Ghosts Chance wrote:i just kill the tanks instead of complaining on the forums....
its not exactly hard, its just now you have to actually FIGHT a tank rather then just slaughter it.... Yeah, ok but the game shouldn't really be all about killing tanks, should it? What if there is 3 or 5 of them together, do you still kill them so bravely? There's something called a railgun, and modules called active damage amplifiers. They make sweet music together.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1491
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Posted - 2013.12.16 06:21:00 -
[4] - Quote
Faunher wrote:Spkr4theDead wrote:Faunher wrote:The problem is not the tankers...
It's the hundreds of people running around with ridiculously accessible and effective militia tanks, who often have not a single skill point in vehicles.
If we are going to be whining about an issue with the game, we need to be certain we are addressing the right issue. So what do you think is the "right" issue? The problem currently as I see it is that militia tanks are too effective and cheap for how accessible they are. With only 80k and 0 skillpoints, you are given a very large force multiplier on the field. A quick fix would be to up the cost of militia tanks, reduce their fitting capabilities, and maybe knock of a high and low slot depending on which tank we are talking about. Also, AV was nerfed far beyond what was necessary. A boost to AV (not necessarily to the damage though) would be nice at this point. Doesn't mean you'll be effective with it. I don't remember how difficult it was to figure out the module wheel when I first started tanking, with MLT stuff, mind you. I "got it" when I bought some Aurum and spent it on Aurum hulls and turrets. Then a whole world in Dust was opened up to me.
Can't tell you how many blues have gone into the middle of a pack of reds, only to be destroyed by alpha damage from 8 AV grenades within a span of 2 seconds. A tank doesn't make you good, or deadly, or intelligent. That has to be learned and honed over time. I squee with glee at the sight of MLT tanks, because they don't know what's coming, and I'll take on nearly anyone.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1491
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Posted - 2013.12.16 06:22:00 -
[5] - Quote
Aqua-Regia wrote:Green Living wrote:Yeah man. It's back to the MCC to AFK for me. Have had enough. Me too. Wouldn't it just be wonderful if you had more tankers?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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