Talos Alomar
Subdreddit Test Alliance Please Ignore
1819
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Posted - 2013.12.16 01:04:00 -
[1] - Quote
Things aren't that out of whack, honestly. The damage profiles make a huge difference here.
Currently I am seeing quite a few more suits stacking armor due to the general low TTK and armor can get higher numbers. The RR has a whopping 20% increased efficacy against armor when compared to the AR.
It only makes sense that the CR and RR would have an edge in an environment filled with lots of armor tankers. When the balance of the game shifts to favor shields or people realize everybody is running weapons that wreak armor you'll have a bunch of targets that you can rip apart with the mainly anti-shield blaster tech.
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1824
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Posted - 2013.12.17 20:24:00 -
[2] - Quote
I'm not sure the AR needs a big buff. I'd say just upping the capacity of the AR to 80 would be enough so that it can keep going while any other rifle would need to stop to reload.
The AR's niche is mid-close engagements with shield tankers. It only stands to reason that in an environment where everybody is using mostly armor plates at mid-long range that the AR would turn up short in many encounters. Keep in mind that the CR and the RR have a solid 20% better profile against armor than the AR.
Until the meta shifts back to shields being more useful than armor and damage mods the AR really shouldn't be the best all around weapon.
The AR could use some work with variants to make up for that, but after about 2 years of being the hands down best weapon I don't think it's that big of a deal that the AR is on the back burner. Everything is cyclical. once people start running more shields to protect them from anti-armor weapons like the CR and RR the AR will perform much better.
Try to kill it all you want CCP, I still <3 my laser.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1826
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Posted - 2013.12.18 03:57:00 -
[3] - Quote
Aeon Amadi wrote:
TTK is way too short for there to be any significant difference in the efficiency against armor/shields - this is why the Assault Scrambler Rifle, when used against armor, feels like an Assault Rifle. High damage is high damage; you can shave off 20% and it's not going to matter. If the weapon dishes out 500 DPS, that's still 400 DPS going down range, meaning that even the most hardy of suits can only take about three seconds of fire, max.
I've advocated previously that resistances need to be exaggerated. Something like Explosives doing -50/+50% to shields/armor (like the grenades, afterall) and Laser based weaponry doing +50/-50% with the rest going somewhere in between. That's just a rough estimate as I haven't run the numbers but you'd definitely see a lot more "Rock, Paper, Scissors" gameplay than what you're seeing now.
Seriously guys, it's ok to snip down a quote. If people need to they can scroll up. Some of these posts are getting out of hand. But back to the topic.
The only time it's came down to just hoping I survive an onslaught it usually means that we've been caught with our pants down, and we're going to die. Any real firefight has been a bit more chaotic than just on-paper dps going down range. There's missed shots, reloading, multiple targets, you name it happens.
When it comes down to the partial DPS of a weapon being applied that makes a huge difference. the extra 20% damage a shot is why often times when I'm in CQC and running my exile or assault scrambler I switch to my SMG.
While I do think that the TTK is too low, I think resistances are mostly OK where they are - kinetic weapons should be brought down to 105% vs armor because it's silly they have less weakness to shield than rails but the same bonus to armor. I don't really want to see a cut and dry rock-paper-scissors sort of dynamic occur though.
Every weapon class should be able to perform decently in most conditions, it should just be the matter of bringing the right variant for where you are going to be fighting. I don't know if all the variants are really that bad for the AR (I've heard conflicting reports) or if the standard AR is still good enough for most situations.
Try to kill it all you want CCP, I still <3 my laser.
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