CELESTA AUNGM
Kang Lo Directorate Gallente Federation
69
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Posted - 2013.12.17 21:30:00 -
[1] - Quote
Hello there, Xavier!
From the perspective of a increasingly skilled DS driver (...increasingly skilled...that's ME?),.... Anyway, from an outsider DS driver's perspective, you are already on your way to being a capable adversary against stationary AV, without having to have any enemy's weapons nerfed or rebalanced.
You have come to understand that WHEN to activate your modules is as important as WHAT modules you're traveling with.
You're starting to feel how your 'success' with a DS is NOT about withstanding multiple shots, but gauging you 'pilot' actions around just the first 2 shots. Like Kallas mapped out so clearly (...NICE write-up Kallas!), the driver who takes Shot #1 and misjudges what he should be doing (or what he did wrong to get hit in the first place, and needs to stop doing IMMEDIATELY, LOL), is the one who gets a funeral, usually with incoming Shot #2.
The only thing you may not have gotten the full hang of yet is escape-moves. (IF you're not doing something to get your ship out of the way of Shot #2 after Shot #1 felt very much like a rail or forge, then, NO you're not a bad driver,...you're just holding onto that "pilot-stubborn" desire to find some way to shrug off this guy's next punch and not run from him.) To rob the AV of a kill, you are not run-tail-between-legs. You are LEAVING.
I've ridden as gunner when I see the tactics some players use after Shot #1. One driver just elevates the heck out of there--job done. One driver just ducks to the nearest building, heals, then knows not to return for a while. One driver "strips out"--I mean he just took off low like Starsky's Ford Torino, took me under pipelines, doing evasive scissors right down the center of the map--every punk gun along the way opened up on us the whole trip, just a CRAZE of FIREWORKS, but they were lighter-damage weapons so not deep injury. I was so impressed by that move that I try to practice "stripping out", but remember a DS is such a tasty prize that the sharp railgun operators follow you with lead-in and patience. While shaving through the obstacles I have to juggle the modules because I can see 4 or 5 rounds hitting the windmills and blowing up martian cows below, (ok, you know what I mean ), trying to hit me again. Sometimes I take Shot #2 in the Grimsnes' fat bum, and then even a Shot #3-- As long as your fleeing in the same direction as the shots, you CAN survive 3-4 railgun hits--but barely, and it's hard on your heartrate,... or if you have hypoglycemia, or...
Practice a good escape procedure that work for you, Xavier. YOU ARE ALMOST HOME on the DS learning curve! Congratulations are in order. Believe us, there is nothing more infuriating to a rail/forge enemy than watching you repeatedly leave and return, leave and return--making him feel you know all his limitations.
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