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Thread Statistics | Show CCP posts - 0 post(s) |
Shijima Kuraimaru
warravens League of Infamy
436
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Posted - 2013.12.15 22:08:00 -
[1] - Quote
GVGMODE wrote:The vehicles as of 1.7 are very powerful for a few seconds and then weak for a long period
So here you're saying that the thirty second active hardener time is a few seconds while the forty second cool down time is a long period.
If ten seconds makes that much difference to you, I'd hate to see you have to wait two minutes for something.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
437
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Posted - 2013.12.16 10:05:00 -
[2] - Quote
There is already a limit to the maximum number of vehicles allowed on the field per team. The number of HAVs on the field isn't the problem. It's that AV has been made, for the most part, ineffective as of 1.7.
Experienced HAV pilots that knew how to fit their HAVs, pre 1.7, still managed to drive away when my Ishukone Assault Forge could slap them seven times, all clean hits, before they drove out of range.
No. They have their easy mode and they're going to milk it for as long as they can. When the pendulum swings back closer to reasonable game balance, they'll be complaining about infantry AV being OP again because, someone who gave up effectiveness against infantry can 1v1 them, if the Infantry AV can rely on playing smart instead of getting lucky.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
WarRavens League of Infamy
438
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Posted - 2013.12.17 22:56:00 -
[3] - Quote
Vitsuna Lancaster wrote:HAV's are great now. I just think that swarms need some more distance back. The damage for AV is perfect. Maybe there is a little too much in the number of tanks on field. But only way I can see them changing that is to make a limit on each Vehicle type. Ex. 4 Dropships, 8 LAV's, 4 HAV's. Or something like that. Swarms do a bit less damage but still effective on most of everything. Just skill into swarms, most don't and ***** they can't kill HAV's/Dropships. Because they lac the skills to solo a HAV isn't the HAV's fault but the lack of skill by the player.
Tanks finally have a point on being on the field. Last update, they had no rhyme or reason when any AV could take them out in 2 hits.
Also stop bitching about the LAV's being used as ticking bombs. So what you can strap on explosives on an LAV and murder a speed HAV with it. It's a great element to the game. Makes it feel more real, you never know what will come after you so just be ready.
Great job CCP on fixing vehicles. Haven't used too many LAV's since the update, so I can't comment on how effective they are. What ever you do CCP don't nurf Vehicles or AV any more! Let the community adjust and adapt to the new DUST514.
1+ to CCP
Only unmodified militia HAVs could be two shotted. before 1.7. Anyone with a fair amount of knowledge and some SP investment could fit a HAV to survive four or more shots from the best forge guns.
While I agree that Jihad jeeps are a viable element, they shouldn't be the only effective element that doesn't rely on luck, or a the target being a no SP pilot in a militia HAV.
I still can't find tanks on the market. All I see are those HAVs.
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