| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 284
 
 
      | Posted - 2013.12.15 18:16:00 -
          [1] - Quote 
 Team killing has become a mess in faction warfare. I know there's a fix coming very soon to address the aggressive banning for accidental team kills. However, purposeful team killing is a bigger issue. Specifically, players should be allowed to defend themselves without fear of negative consequence. Blueberry starts shooting you? You're free to fire back and also kill them without losing points or counting towards friendly fire (blueberry gets a flashing yellow skull). Blueberry kills you or another teammate? They are now free game to anyone on your team for a limited time (blueberry gets a flashing red skull).
 
 This could also make for more interesting team killing action. A blueberry runs alongside a few dudes, but then sprays everyone with a few bullets. In the sudden panic, they start spraying him with bullets, but he's jumping around and they miss and hit each other. Suddenly everyone has little grinning skulls. Ta da.
 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 288
 
 
      | Posted - 2013.12.16 04:03:00 -
          [2] - Quote 
 Heyo, looking for some feedback on this idea.
 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 289
 
 
      | Posted - 2013.12.16 05:37:00 -
          [3] - Quote 
 
 Minion Max wrote:This needs to be in Public Contracts as well... Public contracts don't have friendly fire enabled.
 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 291
 
 
      | Posted - 2013.12.16 07:30:00 -
          [4] - Quote 
 
 KayDidYue wrote:Look who's talking! o.O
 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 299
 
 
      | Posted - 2013.12.16 21:23:00 -
          [5] - Quote 
 Added some edits and an idea that came to me in a vivid epiphany while I was washing my hair.
 
 
 Aeon Amadi wrote:Good start but it doesn't do jack for clone count.
 Editted so it didn't come off as abrasive.
 10 suicides? Kicked from match.
 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 299
 
 
      | Posted - 2013.12.16 21:34:00 -
          [6] - Quote 
 
 Echoist wrote:If you're gonna use wide area-of-effect weapons in close quarters, you better know what you're doing. These ain't pubs.This would a pretty bad idea cause imagine someone using a grenade or mass driver in CQC and then having half the team hunt you down. 
 
 Echoist wrote:Don't shoot friendlies, these ain't pubs.Also what about when they do it on accident and didn't mean to shoot friendly.... 
 
 Echoist wrote:Actually, this is how I imagine future saboteurs to act: jumping in front on friendly fire, shielding reds and punishing blues.Not to mention when blueberries purposely run infront of your line of fire just so they can get an easy kill, not be punished for it and are able to troll all day long... 
 Pineapples on pizza. | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 302
 
 
      | Posted - 2013.12.17 16:57:00 -
          [7] - Quote 
 
 Aeon Amadi wrote:Silas Swakhammer wrote:Aeon Amadi wrote:Good start but it doesn't do jack for clone count.
 Editted so it didn't come off as abrasive.
 10 suicides? Kicked from match.  Should be less. 150/10 = 15.  Assuming fairness, each player on a 16 man team should only die nine (9) times to clone out the team. I'd say kick them for 8 suicides. Still way more than one could honestly accomplish accidentally and it wouldn't have such a driving impact on the team as a whole. I would assume that the 'suicide counter' isn't just for suicides by menu.
 
 Pineapples on pizza. | 
      
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