BL4CKST4R wrote:
- CQC tactics: Strafing, jumping, and moving in general is a moot point, if you get shot first, you are probably dead.
Chromosome scouts where impossible to kill due to bunny hopping and super strafe add this to a KB/M user and you have Godmode.
This game doesn't have bunny hopping. Bunny hopping is a glitch that is very specific to some Quake derived games.
I don't know what you mean by "super strafing" either.
I think you just want to shoot stationary targets?
Quote:- Fittings: Most fits are now glass cannons, with most of the remainder being stacked HP. Variety in viable fittings is dwindling.
Remove damage modifiers, or give them a penalty.
I don't think they should be removed outright, and I think they already have a damage penalty. The problem is that the BASE damage before skills of every rifle is just way too high.
Quote:
- Going for cover: If you are in the open, you are dead, there is no running once you start taking damage.
This happens in every single FPS, I don't know a single FPS where you can run through an open field, or an open space even if its just a short sprint stretch where being completely open to fire does NOT leave you vulnerable. This (IMO) is working as intended.
Not every single FPS, no.
There are games where a gun battle can go on for more than 2 seconds. It is wiser to stick to cover, but sometimes you have to move from cover.
With the current rifle damage (and the aim assist) it becomes an instant death sentence if any decent player has line of sight on you.
I've played shooters where someone can get the drop on you and you can still come out ahead thanks to superior footwork and gungame, and I think it's more fun that way.
That can almost never happen in Dust, and I think the core gameplay and the fittings metagame is suffering for it.
Quote:
- Non Rifle Weapons: The non hitscan weapons are now relegated to utter novelties. The Rail Rifle has eaten the Laser's lunch, and most engagements are over before the second Mass Driver round can travel to a target.
Laser rifle obviously needs a damage and range buff, it should perform like the rail rifle does in long range but perform like a sniper rifle in short range. The rail rifle should have its range toned down just above the scrambler rifle, and have its CQC power greatly nerfed. As for the shotgun and the Mass driver, the shotgun is very powerful int he right hands but the mass driver is a different story, it can be a very OP or UP weapon and I can't really suggest how to fix it.
That's the thing, everyone is so used to the high damage environment that the "obvious" fix is to just buff everything else as well.
The game is a BLAP-fest regardless if you have 300hp or 1.2k hp, and that's a problem.
And the solution isn't to bring the "underpowered" weapons up to par.