BL4CKST4R
WarRavens League of Infamy
1426
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Posted - 2013.12.26 01:54:00 -
[1] - Quote
KA24DERT wrote:We keep seeing these "TTK" issue threads, but I think it's time to stop dancing around the issue.
The time to kill of most weapons is fine, with the exception of the rifles and the SMG.
The high damage output of these weapons is negating the following:
- CQC tactics: Strafing, jumping, and moving in general is a moot point, if you get shot first, you are probably dead. - Fittings: Most fits are now glass cannons, with most of the remainder being stacked HP. Variety in viable fittings is dwindling. - Going for cover: If you are in the open, you are dead, there is no running once you start taking damage. - Scouts: Speed tanking is no longer viable due to some of the above reasons. It's very hard to float like a butterfly and sting like a bee anymore. - Non Rifle Weapons: The non hitscan weapons are now relegated to utter novelties. The Rail Rifle has eaten the Laser's lunch, and most engagements are over before the second Mass Driver round can travel to a target.
Or to further distill it down, the rifles and SMG are interfering with:
- Core FPS mechanics - Unique Dust Mechanics
Which means it is affecting almost the entire game.
Reducing the damage by 30% is a good start to addressing what these incredibly high DPS weapons have done to Dust.
- CQC tactics: Strafing, jumping, and moving in general is a moot point, if you get shot first, you are probably dead.
Chromosome scouts where impossible to kill due to bunny hopping and super strafe add this to a KB/M user and you have Godmode.
- Fittings: Most fits are now glass cannons, with most of the remainder being stacked HP. Variety in viable fittings is dwindling.
Remove damage modifiers, or give them a penalty.
- Going for cover: If you are in the open, you are dead, there is no running once you start taking damage.
This happens in every single FPS, I don't know a single FPS where you can run through an open field, or an open space even if its just a short sprint stretch where being completely open to fire does NOT leave you vulnerable. This (IMO) is working as intended.
- Non Rifle Weapons: The non hitscan weapons are now relegated to utter novelties. The Rail Rifle has eaten the Laser's lunch, and most engagements are over before the second Mass Driver round can travel to a target.
Laser rifle obviously needs a damage and range buff, it should perform like the rail rifle does in long range but perform like a sniper rifle in short range. The rail rifle should have its range toned down just above the scrambler rifle, and have its CQC power greatly nerfed. As for the shotgun and the Mass driver, the shotgun is very powerful int he right hands but the mass driver is a different story, it can be a very OP or UP weapon and I can't really suggest how to fix it.
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