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Vrain Matari
ZionTCD Public Disorder.
1366
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Posted - 2013.12.15 16:31:00 -
[1] - Quote
Just posted this here, in this thread, but thinking about it it's an idea that should prolly have it's own thread.
TL;DR:
Problem: AV is strong enough to be effective, but infantry is too slow to properly apply the tools at hand.
Solution: Keep everything the same, but give AV infantry some kind of mobility platform to help them fight(and survive) vehicles. Balance could then be adjusted by dialing in the speed/acceleration of the mobility platform.
Right now i'm thinking the primary weakness of AV is mobility. Given the current resists and the current mobility of tanks what gets AV(necessarily Proto for our new vehicles) killed is lack of mobility.
I'd like to see a mobility platform(think walker frame or hoverdisk) that allowed the normal use of handheld weapons but had only marginal secondary AV-based benefits. Best solution to me would be if we could shoot from the saddle of the personal hoverbike transport solution CCP has talked about. The point is AV would be able to bug out and perhaps live to continue cat-and-mousing with the three to six tanks on the field.
This would make AV rewarding and viable, and we would be able to avoid buffing damage or otherwise altering weapons balance. It would add another layer of gameplay that would interact well with both infantry and vehicles, making for a richer mix and more adaptability for infantry who want an alternative to spending a significant portion of the match in a tank.
This is war, and we should all expect to have to do whatever is required to win. Put it is also an entertainment product, and a portion of the playerbase is not here to be forced into a vehicle-based playstyle because there is no viable tactical alternative.
In planetary conquest matches we can expect teams and squads to evolve viable strategies and tactics, expect combined arms solutions where infantry/vehicles support each other, and accept no excuses. But in pub matches it's a different story - infantry need tools to make the game more interesting than the vehicle-driven stagnation we have atm. I think a mobility option for infantry could satisfy both pilots and infantry, and give us more interesting, visceral matches.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1366
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Posted - 2013.12.15 18:32:00 -
[2] - Quote
Jason Pearson wrote:Am not to sure, seems more sensible to allow Infantry to limit Vehicle mobility rather than increased mobility through the use of devices that could potentially break infantry combat. It's a good point and my primary concern also. The mobility platform would have to have some kind of drawback to infantry. Maybe AV grenades? Maybe hitbox? Maybe signature?
Webifier grenades/mines would solve tank speed for a particular tank, but would not allow AV infantry to bug out any faster when multiple tanks roll in.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1366
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Posted - 2013.12.15 18:35:00 -
[3] - Quote
Alena Ventrallis wrote:I'm for making tanks more expensive, but remember, the nerfs you give to tanks apply to dropships as well. There are other vehicles to consider before you start messing with modules and the like. Because some day soonGäó we'll be connected to EVE and there'll be scads of ISK floating around, we should never use ISK for balancing 0 it always fails sooner or later.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1367
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Posted - 2013.12.15 19:26:00 -
[4] - Quote
Roger Cordill wrote:Message from Godin: Firing a light weapon off of a Speeder makes no sense, as it requires two hands for all the weapons to operate them. I'm all for having a small turret attached to the front of it however. Speeder hovers - no hands required. Just need to switch from travel mode to hands-free coast mode. I suggest implementing this through a single button press. Complicated, no?
And hella fun too ;)
I support SP rollover.
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