bastille123
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2013.12.15 09:38:00 -
[1] - Quote
Hello CCP i dont know if you guys are going to see this idea but ill give it a try anyways
So far with this update im having a lot of fun with the new tanks and weapons but there is one problem that we all have with this update (aside from the bugs), the tank spam , now before you guys start thinking the same things (by this i mean nerfing them ) i think i found a good fix that will make both infantry and tankers Happy but first let point out the problems
1. Sometimes tanks just butt in too much in infantry firefights (i mean they ruin the good fights by just driving in the middle of both team ) , the thing is that is not really too much of a problem when is one tank but the easy spam of these makes it really hard to deal with .
2. Av is not properly rewarded for chasing and/or killing tank but i trust that you guys are gonna put back WP for damaging HAVS
3. The tank spam Sometimes can be unstopable (you kill a HAV that took a lot of your time but all the effort is pointless beacuse another tank just came in to the replace the one you just killed this kills the motivation of av to even try to fight back.
Solution : instead of reducing the HAVS overrall performance we should limit them in how many they can fielded but in a better way:
1. Tanks should not be able to deploy on ambush.
2. The max numbers of tanks on the field should be 3 but here is twist if the map size is small the limit should 1 tank per team, if the map is mid sized ,2 tanks per team , and large or the biggest maps 3 per team , why? Beacuse it will make both roles more friendly to each other (by this i mean that infantry based maps will have less trouble dealing with a tank beacuse they only have to focus 1 with the help of their tank same goes for the other team, with this infantry will actually see the HAVS on their team as a valuable asset intead of being an anoying pair of treads, ((you will see why later on )) in the big maps tanks will have more impact as they have the option to transport some allys to the objetives or be a supressing force againts enemy transports that need to cover lots of terrain).
3. HAV resquest timers : another thing that needs the game to stop the spam is a timer on HAVs ( the idea is that if your team loses a tank, your team connot call in another tank for 3 or 5 minutes ((idk you decide on what should be the timer)) that means that if your team lost a tank in a small map you are vulnerable to get pushed and probably lose the objectibe in that period of time).
Sorry for the bad english if anything (still learnig how write)
Give it a like or keep this tread alive until CCP see this if you like the idea :).
I wont be able to bump the tread sadly :(
My goal is to make the enemy rage in any way possible
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