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DeadlyAztec11
2779
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Posted - 2013.12.15 05:07:00 -
[1] - Quote
A Gallante weapon the Plasma Cannon was designed around the Gallante Assault suit. The Assault suit gives a bonus towards hybrid weapons and the Plama Canno falls in this category so you will see a large decrease in the amount of CPU and PG you need to use for it.
Though what else is the Gallante Assault suppose to do? Use damage modules.
But what does it all mean?
It means that on a Gallante Assault suit with proficiency 5, with a proto Allotek PLC you will go from needing 117 CPU to 73. To put that in context the Proto Scrambler Rifle has 92 CPU at the Proto Level.
And if you stack 3 complex damage mods and use the damage proficiency you will get a whopping 41% upgrade from the standard 1155 damage to a whopping,
1633! damage
To put that in context the Proto Assault Forge gun does 1550.
For everyone who is asking for a buff.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Lynn Beck
Granite Mercenary Division Top Men.
349
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Posted - 2013.12.15 05:10:00 -
[2] - Quote
I killed a gunnlogi today with my federation Allotek. M/1 series light frame. Twin complex damage mods to the weakspot.
Thing about swarms- tankers hear the swarm launch and then activate hardeners, whereas the Plc makes no distinctive sound.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
784
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Posted - 2013.12.15 05:11:00 -
[3] - Quote
DeadlyAztec11 wrote:A Gallante weapon the Plasma Cannon was designed around the Gallante Assault suit. The Assault suit gives a bonus towards hybrid weapons and the Plama Canno falls in this category so you will see a large decrease in the amount of CPU and PG you need to use for it.
Though what else is the Gallante Assault suppose to do? Use damage modules.
But what does it all mean?
It means that on a Gallante Assault suit with proficiency 5, with a proto Allotek PLC you will go from needing 117 CPU to 73. To put that in context the Proto Scrambler Rifle has 92 CPU at the Proto Level.
And if you stack 3 complex damage mods and use the damage proficiency you will get a whopping 41% upgrade from the standard 1155 damage to a whopping,
1633! damage
To put that in context the Proto Assault Forge gun does 1550.
For everyone who is asking for a buff.
Proto assault forge does that damage without bonuses. I have profi V and have done this many time with three complex damage mods. This weapon is not for the faint of heart. We are talking about a 5 second rate of fire... A full 5 seconds in between shots. It can never and will never beat the forge gun.
.45 second charge time at level 5
3.5 second reload speed
1 second animation pause where you cant even switch to your side are
total of 5 seconds before your next shot comes out of the front.
Trust me. The PLC will never be OP.
Plasma Cannon Advocate
For every niche there is a Rifle
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DeadlyAztec11
2780
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Posted - 2013.12.15 05:20:00 -
[4] - Quote
XxGhazbaranxX wrote: Trust me. The PLC will never be OP.
I will respectfully disagree, it is a freaking cannon! You would be doing 443 damage with the splash damage alone!You could one shot all standard suits in the game with splash alone, save the heavy.
Trust me, it can be very OP.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Beren Hurin
Onslaught Inc RISE of LEGION
1904
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Posted - 2013.12.15 06:14:00 -
[5] - Quote
XxGhazbaranxX wrote:DeadlyAztec11 wrote:A Gallante weapon the Plasma Cannon was designed around the Gallante Assault suit. The Assault suit gives a bonus towards hybrid weapons and the Plama Canno falls in this category so you will see a large decrease in the amount of CPU and PG you need to use for it.
Though what else is the Gallante Assault suppose to do? Use damage modules.
But what does it all mean?
It means that on a Gallante Assault suit with proficiency 5, with a proto Allotek PLC you will go from needing 117 CPU to 73. To put that in context the Proto Scrambler Rifle has 92 CPU at the Proto Level.
And if you stack 3 complex damage mods and use the damage proficiency you will get a whopping 41% upgrade from the standard 1155 damage to a whopping,
1633! damage
To put that in context the Proto Assault Forge gun does 1550.
For everyone who is asking for a buff. Proto assault forge does that damage without bonuses. I have profi V and have done this many time with three complex damage mods. This weapon is not for the faint of heart. We are talking about a 5 second rate of fire... A full 5 seconds in between shots. It can never and will never beat the forge gun. .45 second charge time at level 5 3.5 second reload speed 1 second animation pause where you cant even switch to your side are total of 5 seconds before your next shot comes out of the front. Trust me. The PLC will never be OP.
Re: Rate of fire. Commando suit with max rapid reload skills will bring th 3.5 second reload time to 2.1 seconds. And when you can have two at once, that means you could basically be firing a round switch, fire again, then reload both.
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Awry Barux
Paladin Survey Force Amarr Empire
393
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Posted - 2013.12.15 06:20:00 -
[6] - Quote
DeadlyAztec11 wrote:XxGhazbaranxX wrote: Trust me. The PLC will never be OP.
I will respectfully disagree, it is a freaking cannon! You would be doing 443 damage with the splash damage alone!You could one shot all standard suits in the game with splash alone, save the heavy. Trust me, it can be very OP.
Until you present video evidence of PLC excellence, until I see Nyain San running 6x PLC squads, or generally until I ever, even once, experience getting soundly beaten by PLCs, I simply won't believe you. You can't just assert that it's OP on paper- OP is defined by what actually wins in game, and I've yet to see anyone being OP with a PLC. |
Garrett Blacknova
Codex Troopers
4177
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Posted - 2013.12.15 06:20:00 -
[7] - Quote
Yes, well-fitted, it can be REALLY powerful, but it's not as effective as the Forge Gun even with that fitting.
That doesn't negate its value, and particularly when you consider that it can be done on a Medium Frame suit (with a bit of sacrifice, you can make a decent Plasma Cannon fitting on a Light Frame too, but it's obviously not as poweful).
It's not OP, but it's - when fitted as intended - more powerful than a lot of players realise. Unfortunately, there are more limitations than should be considered reasonable when fitting a weapon, and that alone reduces the value of it quite significantly. |
General John Ripper
Pradox One Proficiency V.
18185
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Posted - 2013.12.15 06:22:00 -
[8] - Quote
bad alt! you are not supposed to think. You are not supposed to have a mind of your own.
My alts: DeadlyAztec11, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior.
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Munin-Frey
Fish Spotters Inc.
30
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Posted - 2013.12.15 06:23:00 -
[9] - Quote
Is this guy trolling? Honestly you would have to be crazy to think the plasma cannon is OP. Obviously never used one. It doesn't matter if it does a million points of damage because you have to be psychic to actually hit anything. Also, it has an annoying habit of occasionally not reloading; kind of hard to kill anybody when you reload instead of shoot. And did I mention that it's pretty common to have the shot magically go right through the person you just shot. Oh, but the splash damage you say? Sure, but then you have to shoot at their feet which means you can't hit the hitbox so if they aren't noobs you're dead since the splash won't kill a decent player and no decent player takes as long to kill somebody as it takes to fire a second shot from a plasma cannon. If you decide to get smarter and play a few matches with a plasma cannon before you talk again I'll give you a few tips: you will be blind to the right because the gun covers the whole right side of the screen. Never let yourself be lower than your target without having a wall behind them. Don't shoot carelessly because it is easy to kill yourself. Always shoot at their feet and jump so your shot goes downward. Good luck.
There are only three reasons anyone uses a plasma cannon: 1) you like the way it looks and nothing else matters 2) you love to one shot proto suits so much that you don't care it only happens infrequently. 3) you have a squad that is set up so that the plasma cannon is useful.
To not suck the plasma cannon needs: 1) the plasma ball to fly a bit faster. 2) the reload time to be faster or it should blind whoever got hit by the damage for a few seconds. 3) I think it would be cool if the burning plasma would stick to stuff and cause damage over time in the blast zone and on whatever got hit.
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Komodo Jones
Chaotik Serenity
284
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Posted - 2013.12.15 06:35:00 -
[10] - Quote
XxGhazbaranxX wrote:Trust me. The PLC will never be OP.
This coming from the guy that snipes people out of dropships with it lol. Thought of 1 way to make it better though, just replace the reload with a cooldown. So no clips to reload, all of the ammo is stored inside of the gun, but you just can't fire it more than once every 3.5 seconds, the difference between this and the reload being that with this you can fire and then sprint away or switch your gun and not worry about interrupting the reload.
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Foundation Seldon
Gespenster Kompanie Villore Accords
320
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Posted - 2013.12.15 06:49:00 -
[11] - Quote
DeadlyAztec, if you're comparing the effectiveness of different weapons then its important to stay consistent about what factors you introduce to your comparison.
You're comparing the Proto Plasma Cannon with ... 3 Damage Mods Level 5 Proficiency
to a a Proto Assault Forge with ... Nothing?
Well congratulations to the Plasma Cannon, in this extremely specific, unrealistic, and frankly misleading comparison between the two weapons the Plasma Cannon barely skirts by in a comparison that only looks at the damage of a single shot. Desite all of this the Plasma Cannon BARELY skirts by the power of a RAW, unassisted Forge Gun with no damage mods, no proficiency that has a higher rate of fire and is much easier to effectively use at extreme ranges.
1.7 LAVs - Thoughts and Discussion
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Cass Caul
523
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Posted - 2013.12.15 07:17:00 -
[12] - Quote
Munin-Frey wrote: There are only three reasons anyone uses a plasma cannon: 1) you like the way it looks and nothing else matters 2) you love to one shot proto suits so much that you don't care it only happens infrequently. 3) you have a squad that is set up so that the plasma cannon is useful.
I run a KLA plasma cannon on my dragonfly assault (gallente assault operations lvl 1) with a toxin smg. It is crazy fun. I skilled into the plasma cannon because my corp ran 6-person squads of only plasma cannons. ******* hilarious to come out with a single corp in the top 8 when each person is using the same weapon. So that is one way to achieve #3
I love running around gloating about how much better I am than everyone else. trolololol when you get top spot on the killboard at the end of an ambush using the plasma cannon. it's how you know matchmaking is broken... #2
The plasma cannon does look pretty cool. @1
There are some very useful situations for the plasma cannon, however they overlap with when a forge gun or mass driver would be better.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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virgindestroyer7
Onslaught Inc RISE of LEGION
373
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Posted - 2013.12.15 08:30:00 -
[13] - Quote
Beren Hurin wrote:XxGhazbaranxX wrote:DeadlyAztec11 wrote:A Gallante weapon the Plasma Cannon was designed around the Gallante Assault suit. The Assault suit gives a bonus towards hybrid weapons and the Plama Canno falls in this category so you will see a large decrease in the amount of CPU and PG you need to use for it.
Though what else is the Gallante Assault suppose to do? Use damage modules.
But what does it all mean?
It means that on a Gallante Assault suit with proficiency 5, with a proto Allotek PLC you will go from needing 117 CPU to 73. To put that in context the Proto Scrambler Rifle has 92 CPU at the Proto Level.
And if you stack 3 complex damage mods and use the damage proficiency you will get a whopping 41% upgrade from the standard 1155 damage to a whopping,
1633! damage
To put that in context the Proto Assault Forge gun does 1550.
For everyone who is asking for a buff. Proto assault forge does that damage without bonuses. I have profi V and have done this many time with three complex damage mods. This weapon is not for the faint of heart. We are talking about a 5 second rate of fire... A full 5 seconds in between shots. It can never and will never beat the forge gun. .45 second charge time at level 5 3.5 second reload speed 1 second animation pause where you cant even switch to your side are total of 5 seconds before your next shot comes out of the front. Trust me. The PLC will never be OP. Re: Rate of fire. Commando suit with max rapid reload skills will bring th 3.5 second reload time to 2.1 seconds. And when you can have two at once, that means you could basically be firing a round switch, fire again, then reload both.
THIS MAKES ME WANT TO SPEC INTO COMMANDOS RIGHT MEOW |
General John Ripper
Pradox One Proficiency V.
18446
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Posted - 2013.12.15 08:33:00 -
[14] - Quote
your not cat merc.
Also commander suit sucks lol . I rather be a scout.
My alts: DeadlyAztec11, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior.
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Toby Flenderson
research lab
145
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Posted - 2013.12.15 08:43:00 -
[15] - Quote
DeadlyAztec11 wrote:XxGhazbaranxX wrote: Trust me. The PLC will never be OP.
I will respectfully disagree, it is a freaking cannon! You would be doing 443 damage with the splash damage alone!You could one shot all standard suits in the game with splash alone, save the heavy. Trust me, it can be very OP.
I would've agreed with you when it could outrange the ever so common AR. There are just too many weapons that can hit the user from longer distances making it even harder to hit. I have proficiency 4 and run a Gallogi with 2 complex damage mods and I one shot medium suits about half the time as long as they're shield tanked. You really have to get the direct damage to kill people reliably and in most cases you don't. So now that it's harder to peg people from a safe distance, using it like a rocket launcher is super risky. I think the obvious risks involved with using it as a primary ensure that we're never going to see PLC 514. |
virgindestroyer7
Onslaught Inc RISE of LEGION
374
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Posted - 2013.12.15 08:55:00 -
[16] - Quote
General John Ripper wrote:your not cat merc.
Also commander suit sucks lol . I rather be a scout.
I deeply apologize Cat Merc for my impersonation. |
Ulysses Knapse
duna corp
744
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Posted - 2013.12.15 09:03:00 -
[17] - Quote
The Plasma Cannon is a neat little weapon. Too bad it's not very competitive.
Humanity is the personification of change.
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Komodo Jones
Chaotik Serenity
286
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Posted - 2013.12.15 17:21:00 -
[18] - Quote
Imagine this game if it were single player, plasma cannon would be freakin awesome, u mean to tell me I can have this giant rocket launcher that fires in slow mo and nearly anything explode in 1 hit and I get like 10 shots with it? And I still get to have a superpowered sidearm and equipment? Yeah I'd always have that, hell I would use the sniper rifle alot more if that were the case too.
The plasma cannon seems like the weapon that is just epic for things like PVE, which should be put back on the table and idk why they put it on hold.
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Lynn Beck
Granite Mercenary Division Top Men.
351
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Posted - 2013.12.15 17:45:00 -
[19] - Quote
I think the thing many people are forgetting, is the Sound and Light cues given to drivers. Forgies have an INSANELY large blue circle when they charge. Swarms make a very distinctive 'swarmy' noise. Whenever a tanker sees these he activates his hardener, as there is a cue now to tell him.
Plasma cannons offer the ability to forgo ALL that in favor of 1-shot potential. They strip maddy shields before following up with AV nades or well laid RE trap. PlC's also do 110% damage to shield, so it's really like 1700 against shield: Hit gunny once, reload and hop in car, head for enemy redline, recall car and sit about for a minute. Once the gunny returns, you hit him with standard/republic R/E's (about 2, 3 to be safe) and hit weakspot with Plc. On the Crit, a maxed Allotek would do close to 2400 damage, which incidentally is almost all gunny shields at base.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
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Bojo The Mighty
Zanzibar Concept
2380
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Posted - 2013.12.15 17:55:00 -
[20] - Quote
I don't know Aztec, I don't think it's proper to make a so-so is very well off with just one suit. It also requires that you add those complex damage modules....You are in essence describing a glass cannon.
It was cool to learn though how low you can fit the PLC, good to know....but again on one suit. If you use scouts for AV like me, you will know that the PLC is an impractical tool in my arsenal.
I Buy Officer Weapons, prices range from 200K to 500K a pop, contact me for arrangements
Gallente + Amarr: Do it
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