TL;DR We were told LP Payouts would be high, so many (or at least I) figured you could make a good amount of prototype suits with loyalty points, which only required level 3. However, a few days after the update they revealed they had changed the LP Payouts and that now it is unreasonable to fund yourself with LP and if you want a lot of proto suits you'd need to buy the full ISK versions with level 5. Problem is, SP was already spent based on the original false information.
EDIT: I did wait until after Uprising 1.7 to spend these points.
I didn't crystal ball anything, I did not predict anything. I used official CCP information which was current on December 10th, 2013 after Uprising 1.7 went live. CCP didn't update their official information to the accurate numbers until three days later on December 13th, 2013.
The new items in the Loyalty Stores have reduced skill requirements to use them. Notably, you can use prototype suits at level 3, which saves you a lot of SP. Now, when Uprising 1.7 launched CCP was still displaying the following graph,
http://web.ccpgamescdn.com/dust/news.control/65526/1/LP_Graph.pngSurely other people looked at this, then looked at the costs of suits in the LP store and decided they would spend their points elsewhere and just buy the protosuits from the loyalty store? But then, AFTER Uprising 1.7 launched, CCP updated the displayed information to the following,
https://web.ccpgamescdn.com/dust/news.control/65526/1/fw_devblog_11_lppayouttable.pngNote how things drastically changed. Now you look at it, and realize you're not going to be able to get as many dropsuits as you thought. I know I personally would of rather spent my skill points going up to Level 5 in my dropsuit to simply buy the prototype suits with ISK, but it's too late now.
I understand that the contents of the original graph was based on when LP costs where higher, but we were never given that information until a few days after Uprising 1.7 hit. I understand that the information displayed in the image was the numbers present at launch, but given how the original graph only uses markings at 10,000 LP intervals, there was no way we would of known. After all, during the first few days of Uprising 1.7 that first graph was still the information CCP was presenting to us. And no, I'm not saying we should be getting 40,000 LP per victory, but nonetheless that was the information CCP was presenting us and it has altered many decisions.
It's just so stupid how CCP can make huge mistakes like this, and this is a huge mistake (they were presenting to us numbers that were not even remotely accurate) and not do anything about it. I can not be the only one who spent a ton of skill points based off the information provided on the first graph, but surely CCP won't care. They'll just drastically alter things without telling us and then tell you "tough luck."