Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
29
|
Posted - 2013.12.17 00:15:00 -
[1] - Quote
True Adamance wrote:In the end I attribute my issue with FW not down to skilled players vs non skilled players, I attribute it to CCP doing a **** poor job introducing the racial groups of New Eden.
[...]
Till then this game is ******* ridiculous as two factions immediately appeal to the wider social climate while the others openly oppose them. Apart from aesthetics there is no reason to pick any race other than Gal or Min since deep down most people don't want to be the villain.
I could be wrong, but I doubt the majority of people care too deeply about each faction's moral code; I know I don't. I do agree that CCP doesn't elaborate nearly enough on the in-game lore in either Dust or EVE, that much is certain. The lack of connection to the game world is even more pronounced in Dust, since you don't have a unique-looking character as you do in EVE.
Now, if there was story-based PVE and PVP in Dust or EVE, I'd say you'd have more of a point. If, for instance, part of being an Amarr would mean you'd have to hunt down escaped slaves, or something, that might get more problematic for some people. As things stand now though, there's absolutely no meaning to our combat in Dust; no context other than what we interpolate by fighting for whichever faction. EVE's PVE missions, despite getting short write-ups from your agents, are also pretty shallow and interchangeable. I never feel like there's any lore impact on the world from what I'm doing, and Dust is the same way. Until there's more immersion in the game (seeing how little there is in EVE after a decade, I have zero hope for Dust in that department), I can't see how a faction's morality would influence casual players' choices.
As far as people not wanting to be villains, I've never given a damn about what playing for a certain faction says about me. I play a faction based on its tech first, its visuals second. From a roleplay perspective, I can easily justify working for anyone; I'd never be a stereotypical Caldari or Amarr. If I was a Caldari, I'd always question the motives of the corporation I was born into; never accept what I was told as truth. Does that mean I'd be actively disloyal? Not necessarily. If I was an Amarr, I'd only pretend to be religious to avoid causing trouble for myself. Would I keep slaves? Probably not. Slavery is, despite common misconceptions, a grossly inefficient and unreliable source of labor that no highly-advanced galactic empire would deign to use. Automation would be the norm instead of human labor, paid or unpaid, in any futuristic scenario. The current real world is already heavily automated, with more people's jobs replaced by machines every day, so just imagine ~20,000 years in the future. I see the use of slavery by the Amarr as laughably anachronistic and illogical as the Matar being a spacefaring tribal nation.
In other words, I don't take the faction lore overly seriously. I would design my roleplay character around common sense and not a strict adherence to what it meant to be a "typical" Caldari or Amarr. |