Cosgar
ParagonX
8690
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Posted - 2013.12.15 01:52:00 -
[2] - Quote
Seymor Krelborn wrote:Cosgar wrote:This goes entirely against the accessibility that tanks have right now. and that would fix tank spam.... do ya get it??? huh? do ya? I get that everyone is on the verge of tearing their ACL from knee jerk reactions. But I'll humor you: 1. Greatly reduce the over all effectiveness of militia vehicles (if we had some type of training grounds to effectively test our gear this would be the perfect place, and reason to use a militia tank. we could decide here whether or not to dump sp into vehicles) but keep their price the same.
The way tank vs tank combat is re-balanced, it's about skill > SP/gear. Fitting still matter, but you can't spreadsheet someone to death if you have 5-10 million SP over your opponent. It was like that in the past, and tanking was niche at best. Now everyone can tank and the combat is ******* intense, whether it's a soma, maddy, gunlogi or sica. Neckbeard tankers should actually be crying about this more than infantry.
2. Mastery of tanks must be SP intensive. A standard tank should make short work of a militia tank, as a proto tank should of a standard tank. all tanks (but militia) should make short work of a merc
Again, see above. The name of the game is accessability. Having all tanks available in one skill might change however once Minmatar and Amarr vehicle/turrets come out. I think CCP is more in a data collection mode right now.
3. I believe infantry should work together to take out a tank, but a skilled (by skilled I mean pro) proto swarm or forge gunner should be able to take out a standard tank ( and 1 shot a militia). Other than that exception it should take at least 3 highly skilled AVers to compete with a highly skilled tank.
You can two/three shot a tank with its modules down. What's the difference? Also, all we have are standard tanks. AV is most likely scaled with that in mind for the time being. One skilled AVer can actually solo a tank, (when its modules are down) You have to actually work for it now. I think you just need to harden the **** up. Also, 2-3 guys with (standard) packed AV grenades will **** a tanker's day up- and they're still linked in the grenade skill.
4.To really give vehicles their rightful place as a superior force on the field add the pilot suit with its own skill tree to give mercs bonuses for the vehicle of their choice. a merc with 40-60 mil sp invested in a vehicle and pilot suit (and pro) should be able to handle 1/2 a team on their own....
Refer back to 1 and 2. You shouldn't need an extra suit to make piloting viable, just more customizable. Pilot suits will probable be more of an advantage than a requirement.
5. this wont help with the spam but it should just be on a vehicle... give them structure ( by this I mean a hull for non eve players... look it up)
So you want to give HAV that you're complaining about a 3rd HP bar? Think about that for a second.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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