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Flix Keptick
Red Star. EoN.
1627
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Posted - 2013.12.14 17:28:00 -
[1] - Quote
How are the tanks in PC now? I'm asking because actual balance should revolve around PC (because pubs are just total cluster*****).
I'd try it for myself but I don't do PC anymore.
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1627
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Posted - 2013.12.14 17:36:00 -
[2] - Quote
I know they should be balanced a bit around pubs as well. Balance the mlt tanks around pubs and the actuall std tanks around pc
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1629
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Posted - 2013.12.14 17:54:00 -
[3] - Quote
Atiim wrote:Flix Keptick wrote:I know they should be balanced a bit around pubs as well. Balance the mlt tanks around pubs and the actuall std tanks around pc Then don't allow STD tanks in any gamemode other than PC. If you are going to allow something to be balanced for one gamemode, but also allow it to remain broken for another; then it would only be fair to allow it to remain in that gamemode, but banned for another. Don't allow anything proto, including equipment and AV in pubs then? No, that's not a good solution
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1629
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Posted - 2013.12.14 18:02:00 -
[4] - Quote
Atiim wrote:Flix Keptick wrote:Don't allow anything proto, including equipment and AV in pubs then? No, that's not a good solution
Well, considering the fact that I can easily hold my own against a PRO suit with my STD or ADV suit, I'm going to say no because it is already balanced around themselves, independent of gamemode(s). And considering how a MLT tank can handle even PRO AV as if it was nothing, that would be broken. (Not that the concept within itself isn't already broken). Funny how you said this, because PRO equipment and weapons are already balanced for both PUBs & FW. Militia tanks ARE a bit broken right now!!!!!
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1629
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Posted - 2013.12.14 18:12:00 -
[5] - Quote
BobThe 844-1 CakeMan wrote:well the answer to ur question is yes.
Thanks for just answering and not starting a debate
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1631
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Posted - 2013.12.14 18:22:00 -
[6] - Quote
Atiim wrote:Flix Keptick wrote:Militia tanks ARE a bit broken right now!!!!!
Considering the fact that MLT HAVs are pretty much the same as STD vehicles (but worse), all vehicles are broken. Why would anyone even use AV? Even after the WP reward for damage. 197k ISK for an item that will get shredded and only revive 25-50 WP for every 2k of damage? 50-100k for an item that will almost guarantee victory and recive 150-200 WP? Gee which one shall I pick? 100m range buff to swarms, increase their flight speed but decrease their turn rate a bit. Voila, you can now effectively push back a tank without getting yourself in too much danger.
Btw, the difference between the std tank and mlt tanks is about 200-400k isk and 10+ million sp
Making AV an actual role
G˙åTank DriverG˙å
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Flix Keptick
Red Star. EoN.
1631
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Posted - 2013.12.14 18:28:00 -
[7] - Quote
Benjamin Ciscko wrote:Not sure I played a PC yesterday but it was disorganized I had a second tanker, 2 FG's and 2 HMG's who could bring out FG's if needed all ready in organized squads then the server crashed only the people who reset instead of waiting to get kicked got in. So it was me a director who brought a tank in towards the end vs. Covert Clay and two militia tanks. We were able to distract them at one point I took out a militia tank while clay was busy fighting our other tanker and then I caught clay with his shields down and it only took a single volley to pop him instead of 2, but I kept getting jumped by two tanks, so they do play an important role, who ever has more has a distinct advantage. Was clay using a shield tank or armor? Last time I spoke to him he hadn't made his choice yet.
Making AV an actual role
G˙åTank DriverG˙å
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