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Repter Casanova
8thDivision
1
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Posted - 2013.12.14 15:16:00 -
[1] - Quote
This idea came from a guy who posted on my previous "drop ship opinions" post but he had one of the greatest ideas that their should be both active and passive armor and shield repairers.
Passive would only repair a small amount say about 50h/p for standard and maybe up-to 75 h/p for prototype whereas active could replenish a large amount for a small time say for standard 100h/p for 8s and prototype would go up-to 200h/p for 10s per pulse, and obviously for both of these advanced would meet somewhere in the middle, this would also work for shields re-implementing the boosters as well as the instant boosters.
oh yeah also ammo types would be awesome, so say for missile turrets you could implement breach rounds(small blast radius but high damage) assault rounds (large blast radius low damage) cluster rounds (split into lots of small low damage missiles) and maybe accelerated rounds(high damage tiny blast radius effective against vehicles) and obviously these rounds could then variate for the other turrets (rail gun and blaster) This is only an idea but i would love to see it implemented
Repter Casanova-8th Division Dropship Pilot |
Dustbunny Durrr
ReD or DeaD
5
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Posted - 2013.12.14 21:42:00 -
[2] - Quote
Repter Casanova wrote:This idea came from a guy who posted on my previous "drop ship opinions" post but he had one of the greatest ideas that their should be both active and passive armor and shield repairers.
Passive would only repair a small amount say about 50h/p for standard and maybe up-to 75 h/p for prototype whereas active could replenish a large amount for a small time say for standard 100h/p for 8s and prototype would go up-to 200h/p for 10s per pulse, and obviously for both of these advanced would meet somewhere in the middle, this would also work for shields re-implementing the boosters as well as the instant boosters.(this is for light repairers heavy would be further increased)
oh yeah also ammo types would be awesome, so say for missile turrets you could implement breach rounds(small blast radius but high damage) assault rounds (large blast radius low damage) cluster rounds (split into lots of small low damage missiles) and maybe accelerated rounds(high damage tiny blast radius effective against vehicles) and obviously these rounds could then variate for the other turrets (rail gun and blaster) This is only an idea but i would love to see it implemented
Repter Casanova-8th Division Dropship Pilot
So you want armour to be more or less the same as shields are (without the minimal recharge delay) post 1.7? |
Repter Casanova
8thDivision
2
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Posted - 2013.12.15 11:04:00 -
[3] - Quote
Dustbunny Durrr wrote:Repter Casanova wrote:This idea came from a guy who posted on my previous "drop ship opinions" post but he had one of the greatest ideas that their should be both active and passive armor and shield repairers.
Passive would only repair a small amount say about 50h/p for standard and maybe up-to 75 h/p for prototype whereas active could replenish a large amount for a small time say for standard 100h/p for 8s and prototype would go up-to 200h/p for 10s per pulse, and obviously for both of these advanced would meet somewhere in the middle, this would also work for shields re-implementing the boosters as well as the instant boosters.(this is for light repairers heavy would be further increased)
oh yeah also ammo types would be awesome, so say for missile turrets you could implement breach rounds(small blast radius but high damage) assault rounds (large blast radius low damage) cluster rounds (split into lots of small low damage missiles) and maybe accelerated rounds(high damage tiny blast radius effective against vehicles) and obviously these rounds could then variate for the other turrets (rail gun and blaster) This is only an idea but i would love to see it implemented
Repter Casanova-8th Division Dropship Pilot So you want armour to be more or less the same as shields are (without the minimal recharge delay) post 1.7?
pretty much but shields would have slightly better rates of recharge so maybe 20h/p extra
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Nikoli Gleimer
8thDivision
0
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Posted - 2013.12.17 11:52:00 -
[4] - Quote
I think active and passive would be fantastic.....now when you say passive you mean even a caldari ds would have to equip a passive shield recharger for it to even gain shield passively? I think it would balance the gallente and caldari ds's. |
Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
34
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Posted - 2013.12.17 12:27:00 -
[5] - Quote
in order for drop ships to have this chances are LAV and tanks will want them to and right now tanks are pretty O/P i wouldnt recommend the drop ship to have this at any given times till there is more of a balance between tanks and Anti tank weapons |
Cat Merc
Ahrendee Mercenaries EoN.
4754
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Posted - 2013.12.17 13:04:00 -
[6] - Quote
I skim read this and for a second thought you were talking about dropsuits.
That was a waste of a head desk.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Repter Casanova
8thDivision
4
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Posted - 2013.12.18 09:17:00 -
[7] - Quote
Nikoli Gleimer wrote:I think active and passive would be fantastic.....now when you say passive you mean even a caldari ds would have to equip a passive shield recharger for it to even gain shield passively? I think it would balance the gallente and caldari ds's. No nik they would have a standard amount of shield recharge rate but you could expand on it like in 1.6 where you could get the shield recharge passive, and i think your idea of balancing gallente and caldari dropships like that may not work as forges and railguns would absolutely destroy the caldari ones lol, as they would have no chance of getting any shields back whereas gallente one could just get their passive armor repairers on. |
Repter Casanova
8thDivision
4
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Posted - 2013.12.18 09:19:00 -
[8] - Quote
Repter Casanova wrote:Nikoli Gleimer wrote:I think active and passive would be fantastic.....now when you say passive you mean even a caldari ds would have to equip a passive shield recharger for it to even gain shield passively? I think it would balance the gallente and caldari ds's. No nik they would have a standard amount of shield recharge rate but you could expand on it like in 1.6 where you could get the shield recharge passive, and i think your idea of balancing gallente and caldari dropships like that may not work as forges and railguns would absolutely destroy the caldari ones lol, as they would have no chance of getting any shields back whereas gallente one could just get their passive armor repairers on. however the passive initially would be quite low so you will have to fit your vehicles carefully balance rate of repair, amount of shield and resistance.
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