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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect
1950
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Posted - 2013.12.14 10:25:00 -
[1] - Quote
Ah the joy of watching CCP making the same mistakes AGAIN. Back in the closed beta we had a patch that buffed tanks and nerfed all AV's by 25%. What was the result? Tank spam non stop like we experience now. What happend afterwards? Vehicles got nerfed into the ground and AV unerfed. And i can asure you that vehicles are going to be nerfed in the future due to the way how they are beeing used at the moment.
history repeats itself and CCP didnt learned from their mistakes in the past and there will be a high price to pay for the tank rampage thats going on now. Mark my words the next thing will be again a AV buff and a vehicle nerf.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect
1951
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.14 10:35:00 -
[2] - Quote
ALT2 acc wrote:The dark cloud wrote:Ah the joy of watching CCP making the same mistakes AGAIN. Back in the closed beta we had a patch that buffed tanks and nerfed all AV's by 25%. What was the result? Tank spam non stop like we experience now. What happend afterwards? Vehicles got nerfed into the ground and AV unerfed. And i can asure you that vehicles are going to be nerfed in the future due to the way how they are beeing used at the moment.
history repeats itself and CCP didnt learned from their mistakes in the past and there will be a high price to pay for the tank rampage thats going on now. Mark my words the next thing will be again a AV buff and a vehicle nerf. exept tanks using complex mods have around 40 second downtime, PLENTY of time for AV to kill, or tank can find cover/retreat when downtime/low hp like infantry, balanced, proto swarms still hurt Sure thing then the tank uses a fuel injector to drive far away from infantry. Tanking capability+speed combo makes them unbalanced. Plus the AV nerf was over the top. Tell me how many times does it happend that a tank has to fully retreat? Allmost never. And a madrugar with tripple large repairs (yes its possible) repairs faster then a swarm launcher can inflict damage to it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect
1956
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.12.14 13:58:00 -
[3] - Quote
Yes we need webifiers to slow down tanks. And they should come as some sort of grenade. Throw webifier grenade to slow down tanks by something like 60-70% for 15 secs per webifier grenade. This would give the Av players actually a time window to take out hostile tanks. As it stands now tanks with hardeners and a fuel injector just run off while their 2 hardeners are on cooldown. Then return to the battlefield and continue the rampage.
Or we could have fitting limitations like only 1 hardener aible to fit on a vehicle. The old damage control unit was restricted to 1 at a time. And lets be honest a gunnlogi with 3 hardeners and maxed skills is capable to run 1 hardener the whole time. And by the time where the 3rd hardener is about to run out you repeat with the 1st.
Another bug that i was aible to see is that while shield tanks run their hardener the shields keep recharging even while under AV fire. So the DT is way too high and thats espacially the case with swarms.
Swarms deal 220 HP damage per missile. So against shields that is 154HP damage, with a hardener running that gets cut down to 61,6HP. So a proto swarm launcher deals in total a whopping 369,6HP damage. But because the damage is not beeing done with a "single hit" the DT is below it allowing a shield tank to keep recharging his shields like under small arms fire from AR's etc.
I believe that the DT is set around 100HP anything below that gets ignored and shield recharge is going to continue. This is another bug like the militia fuel injector and needs to be adressed ASAP. i suggest that the DT should be lowered down to 50HP damage. And small arm fire will not stop your shields from recharging cause AR's etc do like only 10% damage against tanks. Which means they do like 3-5 HP damage per shot.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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