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TheBLAZZED
VENGEANCE FOR HIRE
123
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Posted - 2013.12.14 07:45:00 -
[1] - Quote
early chromosomes I had matches where I would easily kill 50 in ambush but one proto fg would kill me. Now, 20 kills is a great game. I just think everybody got used to paper thin they were in 1.6.-á I do way less damage than I did a week ago.
Here are the issues I do see currently
Damage threshold for sheild tanks don't account for hardeners. They keep repping while under fire.(swarms and large blaster)
Milita tanks plagued the battle feild due to their high effectiveness and low investment.
vehicle quotas count as a total number of vehicles. It should be breakdown of each vehicle. Ie: 4tanks, 4 lavs , 4 ds instead of 12 vehicles (just an example. Not numbers I'm suggesting)
Av has no incentive to chase tanks off.
Armor is fast but it turns like a 747... maybe a extended cool down on fuel injectors would help.
Sorry for another tank thread but I've been tanking a LONG time and wanted to share my thoughts.
Ty |
TheBLAZZED
VENGEANCE FOR HIRE
124
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Posted - 2013.12.14 07:55:00 -
[2] - Quote
Cosgar wrote:Text Grant wrote:If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunnerswhile his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly to engage directly, and too hard to engage during opportunistic times. The only way the current numbers will work is if AV is made into sidearms or equipment. Which is why I now use RE's on annoying tanks and crash an LAV into them. You asked for this. There's your problem right there. Glowy tank = Bad, not glowy tank = good. Lamo! You sir, have a way with words. |
TheBLAZZED
VENGEANCE FOR HIRE
124
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Posted - 2013.12.14 08:04:00 -
[3] - Quote
The point I was trying to make is: there's a difference between overpowered and hard to kill. back in the day when I only had to shoot in the general direction of enemies and watch the war points roll in... that was overpowered |
TheBLAZZED
VENGEANCE FOR HIRE
124
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Posted - 2013.12.14 08:08:00 -
[4] - Quote
Luna Angelo wrote:Not to mention the speed thing is a bug.... They fixed the militia injectors... I still think they need more work. Mainly a longer cool down
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TheBLAZZED
VENGEANCE FOR HIRE
128
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Posted - 2013.12.14 08:34:00 -
[5] - Quote
Cosgar wrote:Text Grant wrote:Cosgar wrote:Text Grant wrote:Cosgar wrote:I agree, tanks aren't OP. They're more accessible. No more SP > skill disparity to keep tanking a niche specialty anymore. You can do work with a soma or sica and get enough out of the experience to see if you want to actually invest SP. This pisses off neckbeard tankers and it pisses off AV spoiled by the crippled tanks we saw in early Uprising. Props to Wolfman for angering two communities while making a niche role viable and fun. Wow cosgar. I used to like you. You cant honestly think tanks arn't broken Never said it was perfect. AV needs to get WP for damaging vehicles again, rendering needs to improve so swarms can have a slightly longer range, proximity mines and REs need their damage to scale up and/or increase amount carried across the tiers, there needs to be more AV that's effective against shields, while tackling and EWAR needs to be a thing for both vehicles vs vehicle and infantry vs vehicle. It's a step in the right direction, but there's more room for improvement. Proxies and RE's are the only things that work so making them better would make me happy. But swarms are currently pointless and it wouldn't make a difference if you could hit from 1000 meters as the damage taken by the tank would annoy the driver at best. Proximity mines still have their range scaled to old vehicle speed values, as in beta old. REs actually aren't viable unless you're jihad jeeping. Physically running up and slapping REs on a tank's ass isn't as rewarding as it should be. It takes 3~4 to kill a militia with modules down in most cases and sometimes that's not enough. Re's are my most common type of death.... dem scouts be sneaky. |
TheBLAZZED
VENGEANCE FOR HIRE
128
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Posted - 2013.12.14 08:55:00 -
[6] - Quote
I still managed to have great games and stay positive isk wise when 3 av nades was all it took to kill a tank and invisible swarms could hit me anywhere on the map. instead of crying on the forums I adapted and changed my strategy. I'm not saying there isn't a ton of rebalancing needed to be done. I am saying that running at me down the middle of the road shooting swarms it's probably not the best idea.
If yall aved now like I tanked in 1.6, you'd be just fine. I think the other huge part of the problem is swarm users got used to not having to think and just pulling that trigger. |
TheBLAZZED
VENGEANCE FOR HIRE
143
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Posted - 2013.12.15 02:13:00 -
[7] - Quote
KING CHECKMATE wrote:Text Grant wrote:If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly to engage directly, and too hard to engage during opportunistic times. The only way the current numbers will work is if AV is made into sidearms or equipment. Which is why I now use RE's on annoying tanks and crash an LAV into them. You asked for this. You forgot my Soma costs like 65k and my proto AVers costs 180k. And i cant still down a Soma with my AV suit.AGAIN. in order to balance tanks,reduce their number to 2 per team. Done: Balance. I'd be cool with that. Even as a tanker, I hate facing 4-6 enemy tanks with no av back up. |
TheBLAZZED
VENGEANCE FOR HIRE
143
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Posted - 2013.12.15 06:30:00 -
[8] - Quote
Text Grant wrote:TheBLAZZED wrote:KING CHECKMATE wrote:Text Grant wrote:If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly to engage directly, and too hard to engage during opportunistic times. The only way the current numbers will work is if AV is made into sidearms or equipment. Which is why I now use RE's on annoying tanks and crash an LAV into them. You asked for this. You forgot my Soma costs like 65k and my proto AVers costs 180k. And i cant still down a Soma with my AV suit.AGAIN. in order to balance tanks,reduce their number to 2 per team. Done: Balance. I'd be cool with that. Even as a tanker, I hate facing 4-6 enemy tanks with no av back up. Edit: if you can't kill a stock soma with proto av, you really suck at av. He never said stock AV. He is a very good player. Try to read more. 65k is almost stock. So he has 5k in mods? Still a fit starter swarms could kill. I also said "if" what specifically should I be reading? |
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