Heathen Bastard
The Bastard Brigade
744
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Posted - 2013.12.14 05:19:00 -
[1] - Quote
there was something like this a while ago, I think it was called the commander suit or something? Basically it was going to be a heavy that provided bonuses to team-mates nearby, possibly with specialized modules. It has since disappeared into the aether, but it would be nice to see some stuff like that to actually influence group makeups more than "logi, fighter, scout?"
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Heathen Bastard
The Bastard Brigade
744
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Posted - 2013.12.14 05:40:00 -
[2] - Quote
Vell0cet wrote:Yep, this isn't a new idea. I think it might make sense to make a command vehicle that does this. Have it be slow, expensive, weak DPS (Maybe light turrets only) and have a gigantic tank. I think it would be cool if these took the form of walkers. They would fit warfare link modules that had these types of effects on players within x radius (maybe 100m?). I think these would be pretty amazingly cool to add, but honestly there are so many other areas that are more important, that I wouldn't even want CCP to work on these for a couple of years, with all of the other higher priority stuff still to get done.
Maybe the role for medium vehicles? have the skill bonuses be something worth protecting, like percentage damage resists to infantry within a certain area, maybe logistic modules like creating a shield bubble to absorb some amount of damage with x meters of the vehicle(say to bunker down during an OB with a proto module with maxed out skills) or some armor reps(maybe passive/active? like they provide low level(10/s) when not active, but cna be activated to run for 70 a second for some amount of time, but during cooldown, it provides no reps).
for that, I'd say to keep the logistics in the modules, but give the medium vehicles a bonus towards fitting them and make some of them prohibitively expensive for other craft(see: covert ops cloaks in EVE) Keep specific remote repping available for vehicles, but keep the AoE repairs for the logistics vehicle.
I'm big on modality and tweaking of fits for different situations.
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