Vehicles:
-Tanks still need a proper purpose on the battlefield
Tanks should hold objectives i.e disposable for squad defense and squad support and proximity to supply depots, not ride around obliterating the map, well they can't but there should be a greater risk, i.e extremely vulnerable to AV unfortunately AV is to weak for this.
Nerf ammo
Nerf speed
Buff AV-LAVs are still underused/underrated and pointless
LAVS should either be removed or completely dumped as transport vehicles and be made into low HP high damage anti vehicle-vehicles?-EWAR to even out infantry vs vehicle and vehicle vs vehicle
Webbifier (Slow down vehicles), flux active modules (kill shields), DOT modules (to stop passive armor regen), EMP (stop all vehicle electronics)-Dropship WP income still needs work
-Small Rails are still useless
-Tank vs Tank could use some balancing tweaks
Passive armor to strong, but nerfing it would make active shield boosters to strong. So I really don't know, maybe an active damage booster for Armor tanks (high slot) to counter shield boosters, and a passive damage booster (low slot) to counter armor repair both of these with SEVERE stacking penalties-What's the future going to hold for logistics and assault vehicle roles?
only the CCP gods know-WP for using remote reppers and shield transporters
Maybe when the get armor v shields right, after 10 years you would think they would have it-More supply depots
If they nerf ammo and place depots close to objectivesAV:
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WP for damaging/disabling vehicles Might be coming soon (minus the Gäó)
Would be nice, and also buffing the damage regular guns do to vehicles, I believe its a 9% effective rating, should bump it to 50-70%-Infantry combat needs to be as fun and exciting as tank vs tank
-EWAR to even out infantry vs vehicle and vehicle vs vehicle
-More anti-shield AV
Call me when the release 1, there is no anti shield AV -More heavy AV
-Turret instillations need a significant HP buff or should have cyclic deployment
Would love for them to respawn at different spots randomly, or make them deployable like orbitals at lower costs would probably stop people farming orbitals-REs and proximity mines are underpowered
-Rendering needs to be fixed so swarm launchers can have (somewhat) better range
-In game tutorials on proper AV methods for new and veteran players
-Plasma Cannon needs an AV identity
-More supply depots