Whats up with THIS CCP? So hypothetically I play 200 wins for one faction to get level 10 standings, and im only going to make twice as much as someone who plays 3 matches? How does Risk vs Reward pan out in this one? I might as well get level 4 on all four factions and just leave it at that. This adds to the fact that no matter how good or bad you do in a match, your going to get the same reward as everyone else. The top guy in match is going to make the same LP as the bottom guy whos sniping off in the redline somewhere.
This is a serious issue CCP. Faction Warfare is going to change from being a super competitive game mode, to pretty much the same thing as pub matches except you don't get Isk...... Whats the point of that???
Look, I realize you guys probably don't want to devalue LP buy having huge rewards at level 10 (in preparation for the incoming player market), but theres better ways to incentivize getting to level 10 that wouldn't effect the future market that much at all while still giving proper incentive to grind up the levels for any specific faction. For example, raising the base LP at level 10 to 1,500 would be, in my opinion, completely worth it. At level 10 you've proven your loyalty to the faction, and earning 1,500 instead of 659 would be a more then acceptable reward. OR you could do it so that at level 5 players start to get payed isk.
lvl 5: 20% isk payout (in comparison to a normal pub match)
lvl 6: 40%
lvl 7: 60%
lvl 8: 80%
lvl 9: 100%
lvl 10: 120%
In addition this would be my personal LP payout/increase per level:
1.) 500 :3 wins
2.) 550 :6 wins
3.) 600 :9 wins
4.) 675 :15 wins
5.) 750 :28 wins
6.) 825 :45 wins
7.) 925 :70 wins
8.) 1025 :100 wins
9.) 1250 :145 wins
10.) 1500 : 200 wins
This would give incentive aside from the very limited amount of specialty items in the store to play FW. Right now the amount of isk you lose in the attempt to gain LP just isn't worth it. So either something changes on the reward end of FW, or CCP is going to start seeing a lot of people forget about FW. Right now, the amount of wins it takes to go up a level goes up exponentially, but the payouts go up at a near constant slope. That's just dumb....... Ill play for one faction 50 times as much then someone else, but ill only get 2 times the reward they would normally get....... Do you see how that ratio is off?
OR OPTION C: Just add PVE to the game and everyone will stop complaining....... Your move CCP