The Attorney General
1663
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Posted - 2013.12.13 11:23:00 -
[1] - Quote
wripple wrote:-Reduce all turret damage, rotation speed and RoF by 25% and make the turret operation skill bonus +5% per level -Reduce all HAV speed and torque by 50% and make the HAV operation skill bonus +10% per level
We can still keep our damage and maneuverability, we've just got to put down the SP first. This would balance out the gap between noob and proto tankers.
Also, may we get a 2 standard + 2 militia HAV per team limit? It's sad to say but I'm seeing a shocking amount of people spam the heck out of tanks right now. I'd like to at least get a Dev's opinion on this, as it's only reasonable to put my two cents in on how these beasts should be balanced.
Why would you do that?
All that does is handicap newer players and make them fodder for higher SP tankers.
People stopped speccing tanks in Uprising because it was an 8 mill minimum to stay alive.
Also, putting the HAV speed behind a 12x skill won't slow people down. I already have all my core skills maxed, and most of my turrets done as well. I would be able to drop two more levels in right now, but by 1.8 I would have enough SP to get to at least level 4.
Doing as you suggest would make starting a tanker toon extremely difficult, especially given the current costs of hulls, where you can bet on their being a tank in every match. Most of them are probably scrubs, but if any ofthem out SP in the critical skills, you are toast.
Mr. Hybrid Vayu.
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The Attorney General
1664
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Posted - 2013.12.13 11:57:00 -
[2] - Quote
wripple wrote: However there needs to be some sort of factor that puts space between a real tanker and a FoTM vet. It doesn't have to be over the top, but right now militia HAVs are dirt cheap to spec into in order to do substantial damage with. Currently HAVs are like the old Flaylock. You could have gone all the way and dropped 3 mill into all your gun skills, but 600,000 to get the core was all that was needed to completely annihilate everyone around you.
That factor already exists in the modules.
I maxed out my fitting optimization for both types of tank, as well as maxing out my core skills. That is not a small amount of SP.
As a result, my modules last longer, have shorter cooldowns, and I can fit more and better modules on my tank.
Can someone go and stomp on some peopel with no AV in a MLT tank? Of course, but anyone with any SP into tanks is going to come along and slap him around.
Mr. Hybrid Vayu.
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