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Drake435
Algintal Core Gallente Federation
59
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Posted - 2013.12.13 07:03:00 -
[1] - Quote
Specifically, are these installations a bit too flimsy HP wise? Is there not enough installations on certain maps?
The reason I ask is because I feel like if the devs add a few more installations to certain maps in a couple locations, it would make for some intense fighting. Specifically, having a chokepoint be overlooked by 2 missile turrets would be an interesting scene. Or having several railgun turrets spread out over a wide barren area, effectively creating a vehicle kill zone.
In the matches I played, I see installations utilized very little or not at all and that makes me wonder the Devs' intentions on turret installations. I see them as a strategic tool that hasn't been looked at very much. And it's not like turret installations are hard to deal with considering a couple blasts from a tank's rail gun or forge gun would destroy them or just circle around and kill the user. 80% of the time, the person using the turret is not aware of any players sneaking up on them.
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Drake435
Algintal Core Gallente Federation
59
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Posted - 2013.12.13 07:18:00 -
[2] - Quote
Honestly, if players had the option to call down turret installations at will, situations where a game is dominated by only vehicles wouldn't be that much of a problem if there is some slight coordination with the team.
On the note of turrets, I believe they should include a new type of turret that is designed to only wipe out shields but in AoE form. However, these turrets do no damage to armor, strictly shields. I think this type of turret would be invaluable in any sort of situation provided the team knows how to coordinate. And considering how easy it is to destroy turrets, its not considerably OP. |
Drake435
Algintal Core Gallente Federation
59
|
Posted - 2013.12.13 07:25:00 -
[3] - Quote
Valmorgan Aubaris wrote:To be honest I get pissed when I'm trying to hack a turret and a "friendly" tank waltzes by and shoots it. 9X out of 10 I see them explode up the road from an enemy tank that I could have helped him by mounting the turret but noooo thpose few WP were just too important to him.
I think I've seen that scenario far too many times. But then again, he was probably thinking "If I blow it up, they can't use it either."
Which then raises the question to Devs "If installations are gone once you blow them up, when are we going to have the option to deploy our own installations on the spot? or What was the point of having these things anyway? Extra WP?" |
Drake435
Algintal Core Gallente Federation
59
|
Posted - 2013.12.13 07:30:00 -
[4] - Quote
Oh yeah I forgot that unmanned, captured installations have an AI shooting for you......whoops.
But then wouldn't a simple solution be for the AI to have a decreased range of sight and have AI do less damage than manually controlled turrets?
And I am pretty positive that dropping installation on the fly was something the Devs were planning on before as it was in the list of drops when calling in vehicles and such. |
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