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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
253
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Posted - 2013.12.13 04:33:00 -
[1] - Quote
Pilot suits. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
253
|
Posted - 2013.12.13 04:36:00 -
[2] - Quote
Harpyja wrote: I'd like to further argue why it's a good idea to have a lot of support skills like these. In EVE, there is the saying that "being able to fly a ship isn't good enough." That's true
Also, that is not true. There are two sayings in EVE.
1. Don't fly what you can't afford to lose. 2. Even a noob ship can fit a point.
Your saying is made up. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
253
|
Posted - 2013.12.13 04:40:00 -
[3] - Quote
Harpyja wrote:Xocoyol Zaraoul wrote:A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock more stuff...
It would be very simple. Basically, every skill should do something other than unlocking new stuff. I can't recall any skills from EVE that don't provide a bonus. DUST skills provide a bonus. You unlock stuff. EVE is very different than DUST and that is the way it should be. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
253
|
Posted - 2013.12.13 04:47:00 -
[4] - Quote
Harpyja wrote:Rowdy Railgunner wrote:Harpyja wrote: I'd like to further argue why it's a good idea to have a lot of support skills like these. In EVE, there is the saying that "being able to fly a ship isn't good enough." That's true
Also, that is not true. There are two sayings in EVE. 1. Don't fly what you can't afford to lose. 2. Even a noob ship can fit a point. Your saying is made up. No, it is perfectly true. Being able to fly a ship doesn't mean you can use it. Say I can fly a carrier, but I can't use capital sized modules and fighters, but I can afford it. That doesn't mean I should use it though, as it will be terribly outperformed by a battleship with appropriate skills. Depends on what you are using it for. EVE is very complex and vastly more situational than DUST is. If you have BS trained and can use proper guns, you are a fleet member and the size of your tank doesn't matter because 1 day old or 10 years old you will be melted when you get called primary. First titans die just like the 1000th one. Support skills only matter in 1v1 and mission grinding. GOONS took over the universe with 1 day old characters and a bit of leadership and backstabbery. Performance is relative. Projection is king. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
253
|
Posted - 2013.12.13 04:54:00 -
[5] - Quote
Harpyja wrote:Rowdy Railgunner wrote:Harpyja wrote:Xocoyol Zaraoul wrote:A lot could be solved by lowering the effectiveness of the base models, and adding actual module/turret/chassy bonuses to the current SP sink skills that do nothing but unlock more stuff...
It would be very simple. Basically, every skill should do something other than unlocking new stuff. I can't recall any skills from EVE that don't provide a bonus. DUST skills provide a bonus. You unlock stuff. EVE is very different than DUST and that is the way it should be. EVE skills also unlock stuff. And the SP gaps in EVE work rather fine. Don't tell me that the current situation where everyone can buy a Soma with 0 SP and own the field is fine. We need a gap to prevent stuff like this. There is a gap, and a no SP invested soma is not a god. I lost plenty of them. It is called teamwork and attacks of opportunity. I think vehicles are actually balanced quite well now. Just because you are unwilling to adapt to the playstyle needed to kill them it means they need a nerf. Counters are there, use them, think about them and stop whining. |
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