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Thread Statistics | Show CCP posts - 0 post(s) |
Nirwanda Vaughns
251
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Posted - 2013.12.13 02:33:00 -
[1] - Quote
f'kin seriously i been kicked again. why? i put some prox mines down! they didn't even go off as far as i know yet myself and another squad member got kicked and banned for yet another ******* 12 hours because of it. sort this s*** out ccp oh and expect a ticket for refucnd of my LP booster because this is a joke!
It's only after we have lost everything, are we free to do anything.... Unless CCP take away your BPOs
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Michael Arck
Anubis Prime Syndicate
2222
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Posted - 2013.12.13 02:37:00 -
[2] - Quote
question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match??
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Cosgar
ParagonX
8595
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Posted - 2013.12.13 02:39:00 -
[3] - Quote
Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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LUGMOS
YELLOW JESUS EXP FORCE
206
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Posted - 2013.12.13 02:40:00 -
[4] - Quote
I recall that Proxys dont target friendly tanks and LAVs.
I think... Thats what someone told me.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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LUGMOS
YELLOW JESUS EXP FORCE
206
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Posted - 2013.12.13 02:41:00 -
[5] - Quote
Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. What Cosgar said. I got kicked because my REs were too close together, damaging each other.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Demon Buddah
NECROM0NGERS Covert Intervention
81
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Posted - 2013.12.13 02:52:00 -
[6] - Quote
I got banned today. This is to anyone who doesn't know, MY REMOTE EXPLOSIVES ON THE OBJECTIVE EXPLODE IF YOU SHOOT THEM!!! DON'T. SHOOT. THEM.
It's pretty dumb that I get punished for someone's stupidity.... |
Seymor Krelborn
DUST University Ivy League
1446
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Posted - 2013.12.13 02:53:00 -
[7] - Quote
LUGMOS wrote:Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. What Cosgar said. I got kicked because my REs were too close together, damaging each other.
same I just submitted a ticket to get my syanding back and I put a thread in bug reports... what BS.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Michael Arck
Anubis Prime Syndicate
2224
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Posted - 2013.12.13 03:00:00 -
[8] - Quote
Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good.
Ok. PMs/REs seem to be too risky to use in a FF match.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Heathen Bastard
The Bastard Brigade
738
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Posted - 2013.12.13 03:11:00 -
[9] - Quote
When I use remote explosives, I place them on different pylons of the turret I'm exploding. or just one if it's a player trap
using more or closer is dangerous to my continued ability to play FW.
I also do not use proxy mines.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Cosgar
ParagonX
8605
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Posted - 2013.12.13 03:13:00 -
[10] - Quote
Michael Arck wrote:Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. Ok. PMs/REs seem to be too risky to use in a FF match. I still use them, but a little more cautiously. Managed to get 10+ kills today by holding down a choke point on that new underground map. One at a time is fine, but you can't lay a bunch together on a tank or something. That would actually be fun.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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LUGMOS
YELLOW JESUS EXP FORCE
207
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Posted - 2013.12.13 03:17:00 -
[11] - Quote
^ did this twice today, the first time the tank outran my minnie scout, the second time I got two REs on him, detonated, and end result is unknown since i was insta-banned.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Maximus Stryker
Villore Sec Ops Gallente Federation
726
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Posted - 2013.12.13 03:21:00 -
[12] - Quote
yea, I tossed a flux and it bounced off a wall and landed next to a friendly uplink...kicked. 1 flux that randomly bounces the wrong way....kicked!
I love the game and believe in CCP but this is frustrating.
Here's to hoping they fix it quickly, going to stick with pubs for awhile.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:31:00 -
[13] - Quote
Seymor Krelborn wrote:LUGMOS wrote:Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. What Cosgar said. I got kicked because my REs were too close together, damaging each other. same I just submitted a ticket to get my syanding back and I put a thread in bug reports... what BS. heres the thread.... https://forums.dust514.com/default.aspx?g=posts&t=128259&find=unreadpost in it to get attention to this. thanks There's already a sticky.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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