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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
8595
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Posted - 2013.12.13 02:39:00 -
[1] - Quote
Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8605
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Posted - 2013.12.13 03:13:00 -
[2] - Quote
Michael Arck wrote:Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. Ok. PMs/REs seem to be too risky to use in a FF match. I still use them, but a little more cautiously. Managed to get 10+ kills today by holding down a choke point on that new underground map. One at a time is fine, but you can't lay a bunch together on a tank or something. That would actually be fun.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8608
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Posted - 2013.12.13 03:31:00 -
[3] - Quote
Seymor Krelborn wrote:LUGMOS wrote:Cosgar wrote:Michael Arck wrote:question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a FF match?? It's not the TK with them, when one detonates, it detonates the others and counts towards your FF damage. There's way too many anti-griefing countermeasures that are doing more harm than good. What Cosgar said. I got kicked because my REs were too close together, damaging each other. same I just submitted a ticket to get my syanding back and I put a thread in bug reports... what BS. heres the thread.... https://forums.dust514.com/default.aspx?g=posts&t=128259&find=unreadpost in it to get attention to this. thanks There's already a sticky.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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